Bio Engineer Archive

Thread: Tell me about fish and pet stim d's?

Grunzer
Sun Oct 26, 2003 6:14 pm
#1

How many does it take for one stim? Is 200 or so an ok stack?



What are the main stats to look for?





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Jaxidian
Sun Oct 26, 2003 6:17 pm
#2

hehe, honestly, I don't know how many it takes for 1 stack but I would guess around 20-30. The stats you'd want would be Overall Quality and Potential Energy (assuming it exists on fish, which I doubt).



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Jaxidian Du'Kaaste (Master Bio-Engineer/Master Doctor)

Drunken Badger Shopping Mall on Talus (-1000, 500)
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Grunzer
Sun Oct 26, 2003 6:18 pm
#3

it does.





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Jaxidian
Sun Oct 26, 2003 6:18 pm
#4

wow, impressive! Well, those are the 2 stats you should care about. And 200 should be enough for a few stacks.



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Jaxidian Du'Kaaste (Master Bio-Engineer/Master Doctor)

Drunken Badger Shopping Mall on Talus (-1000, 500)
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ChefMasterJedi
Sun Oct 26, 2003 6:46 pm
#5

Pet stim d's require 25 units of fish. So you'ld have enough for 8 stim d's.



Xeivier Id'Yka
Master BE
Pistoleer 0/0/4/2
Ranger 0/0/3/0
Kova
Sun Oct 26, 2003 7:04 pm
#6

24 fish meat per stim d 26 dantooine fiberplast


and expect around a 40% fail rate

AmiaZon
Sun Oct 26, 2003 7:14 pm
#7

40% fail rate? Wow. I dont know what kind of crafting station you've been using but I never fail that much. I can usually get about 28 uses and 1200 heal out of one. I havent tried very much yet, since fish is hard to come by.



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Grunzer
Sun Oct 26, 2003 11:27 pm
#8

ok thanks guys. that's what i needed, back to fishing i guess. hehe. at least for a day or two more.






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mcdrex29
Mon Oct 27, 2003 3:08 am
#9

D's are a waist of time, if u don't get good qual fish then they are about the same as c's. My c's heal for 1130 and that is plenty for most of my customers. I use regular stims too and i usually have no problem healing all pets in our hunting parties.
XpNsVe
Mon Oct 27, 2003 9:24 pm
#10



Kova wrote:

24 fish meat per stim d 26 dantooine fiberplast

and expect around a 40% fail rate






YOU DON'T GET A 40% FAIL RATE....don't know what this guy is smoking..



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Sumorex
Tue Oct 28, 2003 2:02 am
#11

the biggest pain with fish is getting a large enough stack to get them into a schematic. So figure 48-92 fish to get a good schematic to run, then however many more you want. I've had limited success purchasing fish at 50 to 100credits per unit, but at those prices I've got two seperate stacks of fish over 3k in units... just waiting for the fiberplast not to complete stink as I don't have enough of the older one I have to do factory runs with it.


Good D's make creature handlers drool. 1500hp heal is a big difference from the C's 1100hp heal when fighting top tier mobs (Jedi's, some night sisters, some force NPCs). I know they've pulled my bacon out of the fire on more than one occassion where a C would have left me burnt to a crisp. They're a luxury item, and top level creature handlers will pay handsomely for them. They're definitely not the 'heal the mauler up after 5 missions' stim.




Sumo - Master Bio Engineer - Master Creature Handler

Omus - Master Artisan, Merchant, Marksman, Musician, Architect, Medic, Doctor, Scout, Brawler, Image Designer, Entertainer, Ranger, Swordsman, Armorsmith, Droid Engineer, Creature Handler, Smuggler

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Kova
Tue Oct 28, 2003 2:22 am
#12

between critical fails on assembly and on experimentation you can most certainly expect around a 40% fail rate using a 41+ rated crafting station and 14+ rated crafting tools. i made 100s of stim d's before they could be run in factories. and additional 20% will come up with imperfect experimentation. running them in factories does eliminate most of the waste.


and if you feel i need to prove myself in some fashion i am putting 214 35/1607 stim d's on my vendor tomorrow. muff feel free to come by flurryand take a look and maybe learn a little about the class.

TennerRavenstar
Tue Oct 28, 2003 2:40 am
#13






Kova wrote:

between critical fails on assembly and on experimentation you can most certainly expect around a 40% fail rate using a 41+ rated crafting station and 14+ rated crafting tools. i made 100s of stim d's before they could be run in factories. and additional 20% will come up with imperfect experimentation. running them in factories does eliminate most of the waste.


and if you feel i need to prove myself in some fashion i am putting 214 35/1607 stim d's on my vendor tomorrow. muff feel free to come by flurryand take a look and maybe learn a little about the class.





Kova, i know this sounds odd, but I was recently told by a Master Doc friend that he was seeing a lot more crit fails with a very high crating station and a very high crafting tool compared to when useing a very high station and a low quality tool. If i hadent had a lot of respect for the doc in question is would have thought it rubish, but as the case is i decided to try it out. So far im seeing a lot less crit failures useing a junk kit and a high end crating station.


In either case it might be worth a test run




Mazoch - ImperialSpy
"I cry NOW. Death, like a familiar, hears; and look, has made a man of dust of a man of flesh. This sorcery I do. Being damned, I am amused to see the centre of love diffused and the wave of love travel into vacancy. How easy it is to make a ghost." - Keith Duglas; How to Kill

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