Bio Engineer Archive
Thread: The Space Expansion: A Sneak Preview
Now that Mounts are in, and we have a clearer picture of how the Devs implement new systems, we can extrapolate these systems and work out just what things will be like in the upcoming Space Expansion...
About a month prior to the SE going live, the Devs will announce that Droid Engineers will be able to make and sell Spaceships, however when it actually goes live it will turn out that baby Spaceships will spawn around the Starports and CHs will instead tame and sell them.
Once you've bought your TIE Fighter from a CH for an extortionate sum and clambered into it, you will excitedly try the button marked 'Cloaking System', only to receive the message 'You cannot Cloak while in a Spaceship.'
As you cannot Cloak while in your TIE Fighter, you will naturally see a lot of combat. This will consist mainly of your screen filling up with 'You cannot Lock Weapons while in a Spaceship', 'You cannot Double Charge Shot while in a Spaceship', 'You cannot Fire Missiles while in a Spaceship' and of course 'You cannot Eject while in a Spaceship'. You will however be able to use your ship's default untargeted attack.
No matter how careful you are as you fly around, sooner or later something will spot your un-Cloaked ship. When this happens, your TIE Fighter will stop, and you will have to climb out and try to kill the Mynok yourself before it eats all the way through your ship. You can then climb back in, and fly another 100m before the next Mynok spots you and your TIE Fighter stops.
Having now completed your first voyage in your new ship, you will stow it in your Datapad, and go back to using the shuttles.
Morn
ROFLMGDAO
Due to the certifications involved with the space ships all classes will be limited to A wings and Tie fighters. Creature Handlers however will be allowed to call larger and larger ships. Rebel MCH's calling Imperial Star Destroyers is considered a exploit and will be punished. Go back to your xwings Rebel scum no big faction pets/ships for you!
MornAndEleanor wrote:
Now that Mounts are in, and we have a clearer picture of how the Devs implement new systems, we can extrapolate these systems and work out just what things will be like in the upcoming Space Expansion...
About a month prior to the SE going live, the Devs will announce that Droid Engineers will be able to make and sell Spaceships, however when it actually goes live it will turn out that baby Spaceships will spawn around the Starports and CHs will instead tame and sell them.
Once you've bought your TIE Fighter from a CH for an extortionate sum and clambered into it, you will excitedly try the button marked 'Cloaking System', only to receive the message 'You cannot Cloak while in a Spaceship.'
As you cannot Cloak while in your TIE Fighter, you will naturally see a lot of combat. This will consist mainly of your screen filling up with 'You cannot Lock Weapons while in a Spaceship', 'You cannot Double Charge Shot while in a Spaceship', 'You cannot Fire Missiles while in a Spaceship' and of course 'You cannot Eject while in a Spaceship'. You will however be able to use your ship's default untargeted attack.
No matter how careful you are as you fly around, sooner or later something will spot your un-Cloaked ship. When this happens, your TIE Fighter will stop, and you will have to climb out and try to kill the Mynok yourself before it eats all the way through your ship. You can then climb back in, and fly another 100m before the next Mynok spots you and your TIE Fighter stops.
Having now completed your first voyage in your new ship, you will stow it in your Datapad, and go back to using the shuttles.
Morn
Actually i dont think it will be that bad.. im sure the really cool space ships wont spawn around coronet space port .. you'll probably have to go to Endor to tame a star destroyer baby
DE's will be able to make Super Star Destroyers with Spaceship Contstruction1 but they will be unusable.
the good news however is that they will be able to be dropped outdoors and make good background scenery (lawn furniture) for player cities.
Bio-Engineers will be able to make an engine coolant that allows the hyper-drive to operate at higher capacity/efficiency. Engine coolant will require 15 milk and 25 fish.
Erais on Scylla
Spazzers wrote:
and the coolant will only last 5 minutes.
And be taken out in the next patch since it was decided that it was a exploit. Afterall coolant is only supposed to be used for mounts.
MTDewback wrote:
And be taken out in the next patch since it was decided that it was a exploit. Afterall coolant is only supposed to be used for mounts.
No, no, something that important will be a hotfix!
I think that it is weird and they shouldn't have "baby" spaceships and that creature tamer should tame them. I mean comeone...firstly it is stupid for a "creature" tamer to have the ability to tame a spaceship. I mean they should make a class of Pilots for cryin out loud that are able to fly the ships and just like mounts there are a few ships that can be non-pilot. The better the Pilot skills the better the ship. I also think you shouldn't "tame" them. The DEs shouldn't build them but you should buy them from special vendors and DEs should make upgrades. Like you should be able to by factionships like you buy regular faction pets. They shouldn't also berunning rogue like the way you are talking about it. It is stupid to think that Spaceships have "babies" and are running rogue all over different planets. If they are gonna have that, then it should be rare like the malfunctioning droidekkas. That way it will seem more real. I mean come on, the only real way a spaceship would run free is if it was controled by a droid (which should be an upgrade for DEs) I am just sayin that this whole plan is stupid.I don't mind the star destroyers to be lawn furniture (in fact, that is better than being real) it is just that the rest is very stupid.I hope people will read this and see my point.
Sapien Lupus-Flurry
Dreadlord of FCC
Force Control Commitee
Our motto: FRIENDS DON'T LET FRIENDS BE JEDI
Long live the Empire![]()