Bio Engineer Archive
Thread: 2 X 35 and 3 x 23 special combos
I wanted to see a discussion of the best special combos for the MCH for PvP and for PvM given three pets at about level 23 and two pets at level 35
1 x 35 with strong poison / strong disease
1x35 with knockdown / dizzy
vs
1 x 23 with strong poison / stong disease
1x 23 with knock down / dizzy
1x 23 with intimidate/stun
what combos would be best??
i don't like creatures that do knockdown or posture change. i rather do that myself (i'm tka.) if a creature uses up the knockdown early on, i might not be able to do it myself when i want it...
so i choose: poison/disease, dizzy/stun, blind/intimidate. someone without the ability to knockdown themselves would disagree with me of course.
for PvE, I'm using 2X35, 1 with poison/knockdown, 1 with disease, dizzy
for PvP, My personal experience has been that 3 pets > 2... simply because I can still do damage if one gets immediately flamed to death.
So i'm using 1 disease/dizzy, 1 poison/knockdown, and 1 disease/blind
As a fencer, I don't need pet dizzy so i made 3 x 23 pets like this:
pet #1: stun/strong poison
pet #2: blind/strong disease
pet #3: intimidate/knockdown
Btw, all 3 pets are ar1, 60% kinetic, 10K+ health and ranged. As soon as the 'force special' commands in CH are working I'll start the fight with a ranged special 2 attack and all hell will break loose lol.
as a master ch myself I would love this combo... I could do without intimidate though just because I don't wnat to have to chase down my prey...
Tasek wrote:
As a fencer, I don't need pet dizzy so i made 3 x 23 pets like this:
pet #1: stun/strong poison
pet #2: blind/strong disease
pet #3: intimidate/knockdown
Btw, all 3 pets are ar1, 60% kinetic, 10K+ health and ranged. As soon as the 'force special' commands in CH are working I'll start the fight with a ranged special 2 attack and all hell will break loose lol.
Nime, MCH.
I've been using all Arachne Warrior DNA for creating CL 35 pets:
Light Armor
30% Kinetic and Energy Resistance
Blinding Strike
Strong Poison
There is no need to resample. Just keep putting points into Physique until you get Armor, which will give you a pet around CL 29 if you were to stop there, depending on the quality of the DNA. Then, put 2 or 3 points more into the areas of you choice. I max out Physique, if it isn't already, and put a point each into Psychology and Mental to increase the Attack Speed and To Hit. Usually there are about 3 experiment points remaining when I quit experimenting. Using all exp points was giving me a CL 39 pet (Arachne Warrior is CL 42, I think). When i get back home from the holidays,I will post more info in the Creature Recipes thread.
i don't like creatures that do knockdown or posture change. i rather do that myself (i'm tka.) if a creature uses up the knockdown early on, i might not be able to do it myself when i want it...
Now, someone may need to correct me, but I believe the special attacks can only be invoked by the player only. That is why there have been new commands added.
Has someone found that a BE creature will act on it's own for SA1 or SA2?
I would like to know this answer as I have been too busy sampling and testing to actually make and fight with something.
Lyyf'Takr - MBE, MCH on Lowca
Nothing is fool proof to a sufficiently talented fool.
.
Currently there is a bug and the player can not invoke specials. Creatures with specials would always randomly use them on their own if they had them. It was random and infrequent and you received no message saying they did. It was not obvious for most unless you had a creature with knockdown.
Tasek wrote:
As a fencer, I don't need pet dizzy so i made 3 x 23 pets like this:
pet #1: stun/strong poison
pet #2: blind/strong disease
pet #3: intimidate/knockdown
Btw, all 3 pets are ar1, 60% kinetic, 10K+ health and ranged. As soon as the 'force special' commands in CH are working I'll start the fight with a ranged special 2 attack and all hell will break loose lol.
I forgot to ask if all bars were at 10k... I'm trying to get my BE to make me one on Valcyn...
Is it possible to sample a creature with Area Affect specials, like Poison Spray?
That would be an interesting special if it was possible...
I don't know where I am going yet...Since the specials aren't working yet for CH