Bio Engineer Archive

Thread: So DEs might have a droid mini-profession at master.. then we want a mini-CH one

Tal-N
Wed Jan 21, 2004 2:22 pm
#1

Quite frankly it looks like the devs are going to be taking the route of a miniture profession where you spend skill points on getting ratings for droids. Frankly I don't like the idea of needing to spend even more skill points for combat droids unless they're going to be giving you as much firepower as a typical ranged combat profession. But someone did say that it might be added for master DEs to continue into. Well that sucks that a DE is the only one who can benefit from their combat droids, but if thats is what they consider fair then fine... on one condition. If DEs can use their own pets when they have a significantly lower skill point cost which allows them to take a combat profession to then I think BEs should have the same kind of thing for our pets. Mainly because a master DE would be able to get a combat mastery, be able to use their droids and skill have skill points left over if they do that.


A BE on the otherhand doesn't really have the option to do something like that so it would only be fair to allow us to control pets of equal levels to the maximum combat droid rating.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

RandoD
Wed Jan 21, 2004 2:27 pm
#2

Their argument will be that it's that way since there is not a comparable DH profession as there is a CH one. But that's bogus if they decide to go that route. Non-CH's should max out at CL10. BE's somewhere above that (20?). CH's above that.


/agree



Rrrando -- Wookiee -- StarSider -- Trinity -- Events Planner
Come see the famous Drunkan Gungan Cantina on Naboo
Tal-N
Wed Jan 21, 2004 2:40 pm
#3

Well they can't say it's because there's not a comparable profession as an excuse because the fact is that a DH and a CH are essentially the same thing. For starters a droid engineer can master their profession, master any oneof the elite combat professions, also take 4/0/4/0 medical skills in order to be able to make and use their own stims. Plus they will have 23 points left over which will more than cover any mini-profession they make take for droids. So you'd end up with someone who is utterly self reliant with the ability to hunt big game, heal themselves AND produce their own high level combat droids.


Now take a look at a BE. If we don't take any maskscent skills then we're able to do the same, however there is utterly no point in being a master bioengineer when you need to sample aggresive species, you can settle for submaster and still end up with the same results. If they made it possible to allow for a DNA trade then they'd have an arguement to say we aren't being left out in the cold. But the fact is that when you do take the highest maskscent required to stand a chance with sampling your left with only 9 skill points left. That might allow us to take part in their droid mini-profession but it's still leaving us very thin on the ground compared to the DEs who are in EXACTLY the same market as us for selling pets.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Kevm
Wed Jan 21, 2004 2:42 pm
#4

The other side to this is.....a scientist who knows how to clone a sheep (or make doggie vitamines) doesn't mean they know how to teach said animal to do tricks.


while someone who can build and program a droid, computer, etc...knows how to operate it.





Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
Spazzers
Wed Jan 21, 2004 2:52 pm
#5

That's like saying the engineers that build the space shuttle can fly them into space. Uhmmm I don't think so.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
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Monthar69
Wed Jan 21, 2004 2:55 pm
#6

I agree with Tal-N, it's BS.


DE only has to spend 92 skill points to master their profession. While we have to spend 121 skill points to master ours.


That gives them an extra 30 skill points already. So giving them the certs to control the droids they make over CL 10 as part of their profession not only screws BE it screws CH as well.


If we want to control everything we can make we have to master CH as well leaving a scant 52 skill points to spend elsewhere. That's just enough to get merchant 3/0/0/0 for planetary advertising and survey 2 so we can find our our flora products.


Even is they made a DH profession as a newbie profession so it'd cost a few more skill points that's still leave master DE's with enough points to master Artisan so they can make their own components, Master DH to control all their droids, have merhanct 3/0/0/0 for the planetary advertising and novice medic.


IF DH had the exact same requirements as CH then a DE would have enough left over after master to master DH, have merchant 3/0/0/0, survey 2 and novice medic. Which means they would be on par with us BE's if they wanted to control their creations as well.


Not to mention that if DE got the DH certs as part of their normal skill tree then if the combat droids are good enough we'd see a lot of CH's changing to DE so they could have good pets and plenty of points left over for something else. Which would in turn kill our market, thus making it pointless to play a BE.



Looted crafting components Revamp idea
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=794885
Mattakar
Wed Jan 21, 2004 3:04 pm
#7

Thats a pretty extreme example. Its more like saying a person who can scratch build a car knows how to drive it. But thats not really true, either. A DE programs the machine and teaches it the behaviors it is supposed to have. It only makes sense that they can use them to the best of their abilities if they want to.


I think BE's should get a few levels of CH ability. But that is irrespective of DE's abilities. DE's will not be going into the wild to tame wild droids. Their class is not analogous to CH or BE in any way, shape or form.


The last thing this game needs is to make another total dependency class like BE. We make stuff for two classes, and supposedly a third some day if they ever fix chef. DE's should not be made to serve one class, a DH.


Demand they fix BE, but don't do it on the backs of other players.





Mattakar, Master Bio-Engineer on Chilastra
Come visit the shop on Dantooine, Crystal Valley: -5150 , 6775
Pets of all levels, hundreds of tailor biotissues, and fantastic pet stims!
Stuckey99
Wed Jan 21, 2004 3:04 pm
#8

That's what I was going to say.That is like saying only the workers who build the Abrams tank can operate one,not a "combat class" like,oh, tank commander.


So,my bounty hunter CAN"T use a battle droid, but a DE can?


I agree that is a bad idea.Commandos and BH's should be able to use the best droids,because they are the elite combat classes.Everyone else should be able to use weaker droids.


Combat classes should be certified to use droids like ch's use pets.Then DE is to BH/commando as BE is to CH.


You are exactly right ,Tal.Droid engineers deserve to be made viable ,as Be's did,and were.But they are both crafter professions,and this change you mentioned would move them into a hybrid crafter/combat profession,wouldn't it?


If they give that to DE's ,BE's will be ticked.Then if they give BE's the ability to control pets, you know ch's are gonna be ticked


I also feel on a separate but related note, that they shouldn't screw with "elite elite "professions,even in expansions.I personally think this would feel "tacked on" and ruin the symmetry of the game design.Alot can be fixed/added to the skill tree's that exist without adding extentions.


ArthurDentOnBria
Wed Jan 21, 2004 4:30 pm
#9

Tal,


Yep, you're exactly right. In fact, if they do implement something like you say for DE and not for BE, then I will be a DE for certain. I'm very closely watching this balancing act to see which way the wind is blowing.





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Ordlander
Wed Jan 21, 2004 4:42 pm
#10

Umm saw a post they need master artisan and DE. I would think most are allready master artisan. Cab not compare DE to BE. Master CH can have 3 pets, no matter what can only have one droid out and can't repair own droid. I go on hunts, I the vet, I have NP with going on hunt as a DE to be able to be the same fior droids being a DE. We see. I no clue wher most these post come from with info since I not spend my time reading everything <shrugs>
ArthurDentOnBria
Wed Jan 21, 2004 4:50 pm
#11






Tal-N wrote:

Well they can't say it's because there's not a comparable profession as an excuse because the fact is that a DH and a CH are essentially the same thing. For starters a droid engineer can master their profession, master any oneof the elite combat professions, also take 4/0/4/0 medical skills in order to be able to make and use their own stims. Plus they will have 23 points left over which will more than cover any mini-profession they make take for droids. So you'd end up with someone who is utterly self reliant with the ability to hunt big game, heal themselves AND produce their own high level combat droids.





Tal, while I agree with what you are saying, the skill point calculations are misleading.


One of my good friends in SWG is a MDE (one of the "original" ones) and so what I know of the profession comes mainly second hand from him, and from another friend who "dabbled" in DE for a while before quitting in frustration. Anyhow, my understanding is that DE's pretty much need to be, and are Master Artisans as well. This is due to their schematics requiring components that only MA's can make. So the "real" skill point requirement to become a MDE is, in fact, 140 skill points rather then 92.


Now, even when they do that though, they are heavily reliant on armorsmiths. Even crafting droids generally are armored, so they must find armorsmiths willing to supply them. If you're going to talk self-reliance, then you need to add armorsmith to the DE's skill point requirements.




ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Tal-N
Wed Jan 21, 2004 7:45 pm
#12

Yeah, and Bioengineers need animal resources for just about everything. Without combat skills we have to rely on others, for a droid engineer to operate independantly they don't need any combat skills at all. So if you look at it that way a DE needs master artisan to allow their droid business to work independantly. A BE needs a master elite combat proffession to stand a chance of gathering enough resources themselves. They subcontract a component, we subcontract for resources. Both are essential to make things however in the case of the DE they can produce at least 50% their items without additional skills other than survaying. A BE cannot produce ANY items without organics, sometimes organics from specific animals. In the case of petstimCs a BE needs to have enough power to be able to kill animals which give Dathomir insect meat. The last time I saw anything like that you needed to be an advanced combat proffession to kill even the weakest one.


So again we come back to the fact DE costs less to operate in of itself PLUS costs less overall and yet they're going to be giving them the ability to also further their combat skills. While the BEs are forced to rely on others and be very restricted in what we can pursonally do and on top of all that we're going to miss out on the chance for combat droids. How the hell is the game supposed to feel more starwarsy if the only way to get to the popular droids is the master the DE profession?


Thats most counter productive since if you master it then you can use combat droids, however you have no need to buy them as you can make everything you need yourself. Therefore with that concept there wouldn't be a combat droid market since they would have no demand.




Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Kevm
Wed Jan 21, 2004 8:33 pm
#13

Tal, until you actually SEE what the devs have planned and see what the feedback is, all you're doing is looking at partial information and starting a witch hunt.

Until I see what the actual plan is, I'm keeping my pitchfork down and my torch unlit.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
Kreegan's Pet Meds - Right outside Coronet on the Map!
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