Artisan Archive
Thread: Q: Quality of the crafting tool important?
Hi!
Anybody mind helping me on this matter: Does the quality of the crafting tool you are using effect the quality of the item your making? Meaning that better crafting tools make better items, if other factors stay the same (same resources, same crafter with same skills and similar success in experimentation)?
An utter newbie question, but hey I was born yesterday ![]()
// Innos Praim on Chilistra
Literally, eh, with your 1st post? ![]()
Good question. I will await an answer as well.
Hi, I've been lurking for quite some time...
To answer you, no it doesn't seem to make a lot of difference. In my experience a well made crafting tool *might* slightly decrease the chance of a critical failure. But that might be me using better resources these days or just my wishful thinking.
Chum, Wanderhome [Collector of Skill Enhancing Items]
I wrote:
but hey I was born yesterday
I got the game yesterday and created my character yesterday. So: I was born yesterday ![]()
Anyway don't let me distract you from the real suobject of this thread. Aimaisan said that it "*might* slightly decrease the chance of a critical failure". Anybody else have any knowledge on the tool issue?
Hey all,
I have seen that question answered many times in the various forums.
First there was a guy who made items with an old low quality tool and a new experimented one. He said the quality of the items made was the same
THen there was a guy who said yes, the quality of the items is the same, but a better tool gives you a lower chance of critical failure and a better chance of experimentation success. He had some data but not a lot...
THen there was a post by a weapsmith that was grinding anyway so he did several hundred tests. He broke it out by both tool age (new versus used) and tool quality (quality resources plus successful experimentation versus yucky resources and no experimentation). He found that both breakouts showed statistically significant improvement, but that the tool quality had the greatest effect.
YOu can probably still find that post. If I see it again in my wanderings, I'll copy it and repost it here (with the appropriate credits).
End Result: I found some high quality resources and made myself three new very high quality crafting tools. Took about 2,000 creds and 10 mins of time. I think I crit fail less and am more likely to succeed while experimenting....
Sorry for such a long post...
Syd Stitches, apprentice doctor, anchorhead, tatooine, Tarquinas
As a crafter, I have been curious about what the impact of crafting tool use and quality (experimented or not) has on experimentation, so I did a little study.
I made four weapon crafting tools with the same material. Two were not experimented on (basic) and two were fully experimented (I was able to get them to 84%). My character is a novice weaponsmith and had Firearms 1 and Techniques 1 at the time I did this study. I then took one of the basic and experimented tools and did a marathon grind of about 250 projectile rifle barrels using them.
That left me with four specialty crafting tools A) basic new; B) basic used; C) experimented new; D) experimented used. I then made 28 blaster power handlers (7 with each tool). All power handlers were made with identical resources. I checked each power handler before the experimentation stage to insure they had the same starting stats (3-Min Dam; 5-Max Dam; Attack Speed-0.11). Experimentation was then run keeping track of level of success, final minimum damage; final maximum damage; and impact on attack speed. Here's the results:
Success Level Min Dam Max Dam A.S.
Basic Used 3.00 3.14 4.71 -0.1257
Exper Used3.00 3.43 4.14 -0.1200
Basic New 2.00 3.71 7.43 -0.1814
Exper New 3.29 2.86 6.57-0.1857
All Used 3.00 3.29 4.43 -0.1229
All New 2.64 3.29 7.00-0.1836
All Basic 2.463.43 6.07 -0.1536
All Exper 3.15 3.14 5.36 -0.1529
A new specialty crafting tool improved max damage (p=0.02) and attack speed (p=0.04), as compared to a used one, which was statistically using a student t-test even with this small a sample size. Interestingly, using a unexperimented tool versus an experimented tool had no statistical impact on the final product. The p-values on final minimum damage, final maximum damage and attack speed were greater than 0.5. The p-value on success type was 0.17.
Again, my sample size is small. Guess my conclusion is keep those tools fresh! As for whether an experimented tool has in impact, the jury is still out...
Nicely done study, Permethrin.
I concur with your general findings and conclusions. I've been advocating the use of finely crafted tools as a way to increase the speed in which xp can be gained through experimentation. After using several tools that were created using low-quality resources and comparing the experimentation success rates to the tools I have that were made with very high quality resources, I did see a marked increase in the success rate during crafting. This translates into increased xp through the higher complexity levels achieved while crafting. I also noticed that older tools seem to produce slightly higher chances of critical failures.
You may have noticed that little "risk" bar on the right of the crafting experimentation screen. Crafting the same item, using identical resources, on two different tools...one very high quality, the other very low...I noticed that the number of pips is increased by as much as double while using the low quality tool.
An example of why this means faster rate of gaining xp:
Experiment: 2 Bone Armor Chest Plates. Identical resources used for both. Two different tools used, one very good qualityand new, the other very poor quality and old.
XP gained during the crafting of the two Chest Plates:
Good tool: 264 (no critical failures and six "amazing" results)
Bad tool: 180 (suffered three critical failures during the entireexperimentation session. One "amazing" result)
I'm happy to see someone take the time to demonstrate something that I always knew to be true.
Good numbers Perm, but 7 per tools isn't enough of a sample for statistical significance. We need you to make 100 items per tool, using exactly the same resources. Better get on it ![]()
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I looked at my tools today (3 weapon, droid andgeneric crafting tools)
2 of them I made when I was still climbing the Artesan tree
-11.16 tool efffectiveness
-11.16 tool efffectiveness
and one I made recently out of better materials and using experimentation
12.5 tool effectiveness
I have yet to see any difference in the three tools though.