Artisan Archive

Thread: XP/UXP Explanation?

BadCub
Thu Aug 21, 2003 11:57 pm
#1

Okay. I admit it. I'm a noob. I've read the little booklet that came with the game, read Prima's strategy guide, and I've been reading these boards, but I'm -still- confused with how crafting works for the various professions.


First off, there are a bunch of people who can make stuff. Not just Artisans and their elite professions like Architect, Armorsmith, Droid Engineer & Weaponsmith, but also Scouts, Medics & their elite professions as well.


Secondly, making stuff returns about 2 XP per unit of resources used. (There are exceptions, but this is apparantly a good rule of thumb.) That's General Crafting for most of what an Artisan can make as well as the traps & camps made by Scouts/Rangers. Each of the Elite professions off Artisan has their own specialty Crafting XP type. (And the deeds an Artisan can make generate Structure Crafting just like an Architect.) Medicines made by Medics/Doctors/etc generate Organic Chemistry XP.


Do I have it so far?


Now where I get really confused is what happens when I don't just sit in a camp I made myself grinding away crafting survival knives while mining the metal I'm crafting with. (Generating Survival XP for the camp, Surveying XP for the sampling, and Crafting XP for the knife.) What happens if I use a camp another scout made? Or they use one of mine? Is that when UXP comes into play? And if so, who gets what kind?


Or how about factories. If I build a factory to manufacture tents from a schematic I made that I then use myself, what if any XP do I get? And what if Player A makes the schematic that Player B uses in a factory that Player C made for Player D and then Player E uses the resulting camp? Who gets what XP then?


No, I'm not through confusing myself yet! How does expiramentation affect any of the XP awards (XP or UXP)?


Or sub-components (like liquid suspensions for a Stimpack-B)? Who gets what UXP when if I make a stimpack using components someone else produced for me? And does it matter who gets healed or does the healing?


I'm sure there are many more potential complications, but I came up with a scenario for making Stimpack-B's that involved almost 20 people! (Each subcomponent & the final assembly being done in factories....) Who gets what then?


And another thing, if I become a Weaponsmith, would CDEF pistols continue to give me General Crafting XP, or would they then start giving me Weapon Crafting XP? (Same with Bone Armor, etc.)


And that's BEFORE trying to consider if the way things work currently is different from the way things are SUPPOSED to work.....


For now, I'll just keep grinding away on my combat knives hoping to someday have an elite profession myself, but in the mean time, inquiring minds want to know!


Tar'Ra -- The Great White Whale, err, Wookie




Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome
BadCub
Sat Aug 23, 2003 11:22 am
#2

bump?



Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome
BadCub
Thu Aug 28, 2003 2:05 pm
#3

Anyone?


Tar'Ra (Tyrena/Corellia/Wanderhome)




Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome
CeejS
Thu Aug 28, 2003 9:26 pm
#4

Let's see if I can get this right.

UXP is "use xp". It's xp you get when somebody else uses an item you've crafted. I believe it tops out at the xp you gained for crafting the item in the first place.

The survival knife will never give you weapon crafting xp. It's an artisan schematic, so it'll always give you general crafting xp. (The exception to this is the personal harvesters. They're supposed to give general crafting xp, but because of a bug they give structure crafting xp.)

To become a novice weaponsmith, you have to pile up a bunch of general crafting xp. The schematics you get when you become a novice weaponsmith will give you weapon crafting xp. That xp you can start spending on weapon skill boxes.





Soames Forsyte : Novice Tailor, Novice Weaponsmith : Dearic, Talus, Radiant
Tailoring shop closed, because my vendors ate all my items when I went away for a week. In fact, I've stopped playing.
Thinking about SWG
DarkclawX
Thu Aug 28, 2003 10:13 pm
#5

Alright, a rundown.


>First off, there are a bunch of people who can make stuff. Not just Artisans and their elite professions like >Architect, Armorsmith, Droid Engineer & Weaponsmith, but also Scouts, Medics & their elite professions >as well.


>Secondly, making stuff returns about 2 XP per unit of resources used. (There are exceptions, but this is >apparantly a good rule of thumb.) That's General Crafting for most of what an Artisan can make as well as >the traps & camps made by Scouts/Rangers. Each of the Elite professions off Artisan has their own >specialty Crafting XP type. (And the deeds an Artisan can make generate Structure Crafting just like an >Architect.) Medicines made by Medics/Doctors/etc generate Organic Chemistry XP.


>Do I have it so far?


Yep, so far, so good.


I'm going to just take the rest of the stuff and simplify it for you, instead of going point by point.


The person that makes the item gains a certain amount of experience when that item is used, with diminishing returns. If a Weaponsmith makes a Laser Carbine, and someone else uses it, the smith will gain around 100 experience total of UXP. A large rush of about 20 the first time it's used, then a little less each time it's fired until that cap is gained.


Someone that uses a factory gives a little usage experience to the architect that created the factory, again, to a cap, whenever an item is made using it. A schematic gives no UXP for anyone, but does give crafting experience for the crafting person.


A little usage experience is given to a smith that created a part that another uses in a creation. No UXP is given to a smith if he uses a part he himself creates (it used to, but that was fixed.)


So, Player A gets say, Medic experience for the Stim A's used from the schematic. B gets nothing. C gets Architect experience for the use of the factory. D gets nothing. Player E gets nothing. Extend this all you want, now you have a model.


>And another thing, if I become a Weaponsmith, would CDEF pistols continue to give me General Crafting >XP, or would they then start giving me Weapon Crafting XP? (Same with Bone Armor, etc.)


Experience types do not change. CDEFs still give Crafting experience, Bone the same, etc.


>And that's BEFORE trying to consider if the way things work currently is different from the way things are >SUPPOSED to work.....


Well, that's the way they're working now, in-game. Of course, there are bugs with the whole system, and the experience isn't always gained, or isn't gained on time. But this should clear things up.

BadCub
Fri Aug 29, 2003 8:59 am
#6

Thanks a ton. That really helped.


Just so I'm clear, if I make something (even a schematic?) I get some type of crafting XP.


If somebody ELSE uses something I made (even a schematic?) I get usage XP.


If I craft something with subcomponents made by someone else, I get crafting XP and they get usage XP.


Right?


Tar'Ra (Tyrena/Corellia/Wanderhome)




Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome
Philomorph
Fri Aug 29, 2003 10:47 am
#7

RE: Your last post. All correct, except I don't think you get usage XP for someone using your schematic.


Also, FYI - Using a factory gives the user "Industrialist" XP as well as 10% of the XP they would normally get for crafting whatever item the factory is making. I'm earning a tiny bit of Medical Crafting XP now I think, since I'm manufacturing stims for a friend.


No one knows what Industrialist XP is for, since it's not used for anything currently. I'm hoping it goes into Urban Planner, since that's where I'm heading, but I'm not counting on it 10k and counting.




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
BadCub
Fri Aug 29, 2003 10:51 pm
#8

Okay, since you brought it up.....


You're getting a small amount of "Medical Crafting XP" (I assume you mean Organic Chemistry? Or are these Doctor/Combat Medic stims?) as well as "Industrialist XP" while making stims for your friend. (Who may or may not be getting usage XP for the schematic.)


When those stims are used, you will get the UXP (albeit at 10% of the "normal" rate since they're a factory run), not the friend who made the schematic, right?


Now, what if you didn't "own" the Factory? Say for example, you made the deed, I bought it from you and set it up, but your friend is "borrowing it" from me (given admin rights, but not ownership). Who gets the medical crafting XP, who gets the Industrialist XP, who gets Structural UXP? Or do all of those even get awarded?


I think I'm slowly getting it....


Tar'Ra (Tyrena/Corellia/Wanderhome)




Tar'Ra The Great White Whale, err, Wookie

Dewback Resources Inc (TCON)
Anchorhead, Tatooine, Wanderhome
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