Artisan Archive

Thread: New Mission Type: Archaeology Expedition / Treasure Hunt

Schattenherz
Sat Aug 30, 2003 3:14 pm
#1

1. Reward of the mission is one or more shemantic(s) that can only be used once. No money as reward.

2. The excavation mission needs a item that can be crafted by the artisan, but needs it's made of items from differnt professions. The item is a combined the following items:

'camp'(scout) +
'measure core' (artisan) +
'survey device' (artisan) (optional) + // This is Comment: Chemical, Mineral or Flora
'bio scanner' (medic) (optional) +
'digger droid' (droid engineer) (optional) +
'general work laser' (weapon smith) (optinal) +
'safty container' (armor smith) (optional) +
= Archaeology Campsite

The optional componets increase the chance of getting more then one shematic or a better one.

3. You get the missions not from terminals, but in bars/cantinas. You have to negotiate with the barkeeper (maybe some money helps too) to get the coordinates of the ruins/crashsite/roumor/artifact.

4. Once you are at the target coordinates you double click the campsite in your inventory to build it.

5. You now must 'use' the control panel of the campsite, where you can turn on and off some options.

6. Depending on the quality if the Archaeology Campsite it takes up to 30 mins untill the excavation is finished.

7. When finished you select the menu item 'retrieve shematics' in the radial menu of the control panel.

8. Depending on what you are after and whit kinda place you are digging there might be several things that could happen:
- thiefes attack (Not if marksman is in Archaeology Campsite)
- ground eruption, animal attack (not if scout is in Archaeology Campsite)
- technical problems (not if artisan (or better) is in Archaeology Campsite)

9. The gained shematics could be anything for anything from tusken cloth parts to special deflection shields to optional componets for craftable stuff.

What do you think about this?
Schattenherz
Sat Aug 30, 2003 3:18 pm
#2

Oh god! How can i edit my post?
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