Artisan Archive
Thread: Coolest Idea Ever!!! Recycle Stations!!!!
I personally love the idea, but I'll bet that it is impossible. I doubt that the game keeps track of what specific resources were used in assembly. Instead, it is likely just a calculation of the aggregation of numbers for the resources qualities.The assembly process probably works something like this:
Resource A: Quality 500
Resource B: Quality 250
Resource C: Quality 750
A + B + C = 1500
Now the game has a generic number, 1500 to apply to the item. That doesn't mean that if we have a generic number of 1500 that the game could know the specific numbers that were used to generate it. For example, it could plausibly be 1498+1+1, or any vast array of other possibilities.
Again, I like the idea very much. Ultima Online has a feature called "smelt", where people can recycle stuff, but the resources there are much less complex. Because of the complexity in resources for SWG, I suspect that it's just not possible, and trying to do so would be like trying to un-bake a cake.
Cere Sollisar
Incidentally, there was a command called "salvage" early in the game's development. Repair an item or salvage it and receive a random piece of the item back and the rest of the item was destroyed. When they scrapped "salvage", they never changed the code and so the game does still keep track of everything that is in a crafted item.
"You moved the headstones but you didn't move the bodies! You forgot to move the bodies!"
Back before the release, we asked if reverse engineering would be possible and we got a no on that one. But i agree it is a good idea.
Spacedog, i know you where making a generalized example but FYI the system averages the quality numbers with wieghts based on the quantity of each resource used.
I did not mean to try and steal credit for this... actually I was going over the crafting system with a friend and he brought it up.
I don't know about you guys but I am a master DE... and in the process of creating droids, I make a bunch of junk I dont need (115 frame units and 150 food and crafting stations) as an example. Since factories require the same part #, these handfuls of extra junk are just not needed. If we could recycle them for part of the resources we put in I'm sure many of us would take advantage of it.