Artisan Archive

Thread: Coolest Idea Ever!!! Recycle Stations!!!!

pdxgeek
Fri Apr 23, 2004 11:21 am
#1

Artisans should be able to develop recycle stations which would allow the input of whole items and produce their base resources as a percentage of their makeup based upon experimentation. They could operate like crafting stations requiring time to process the materials... they would have an input and an output hopper... and their processing speed could also be based on experimentation!


Comments?


GonkSevenT3
Fri Apr 23, 2004 11:29 am
#2

Interesting idea. I admit, I hate it when I get down to three or four units of a resource and just have to destroy what's left over.



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Spacedog
Fri Apr 23, 2004 11:33 am
#3

I personally love the idea, but I'll bet that it is impossible. I doubt that the game keeps track of what specific resources were used in assembly. Instead, it is likely just a calculation of the aggregation of numbers for the resources qualities.The assembly process probably works something like this:


Resource A: Quality 500


Resource B: Quality 250


Resource C: Quality 750


A + B + C = 1500


Now the game has a generic number, 1500 to apply to the item. That doesn't mean that if we have a generic number of 1500 that the game could know the specific numbers that were used to generate it. For example, it could plausibly be 1498+1+1, or any vast array of other possibilities.


Again, I like the idea very much. Ultima Online has a feature called "smelt", where people can recycle stuff, but the resources there are much less complex. Because of the complexity in resources for SWG, I suspect that it's just not possible, and trying to do so would be like trying to un-bake a cake.


Cere Sollisar





Cere Sollisar
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Amscu_Edfo
Fri Apr 23, 2004 11:52 am
#4

Actually it does keep track of every individual part of the item. That is what is killing the database and also what was causing the "I can't take my FWG5s out of the crate" deal too.

Incidentally, there was a command called "salvage" early in the game's development. Repair an item or salvage it and receive a random piece of the item back and the rest of the item was destroyed. When they scrapped "salvage", they never changed the code and so the game does still keep track of everything that is in a crafted item.

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Jnath
Fri Apr 23, 2004 11:54 am
#5

Back before the release, we asked if reverse engineering would be possible and we got a no on that one. But i agree it is a good idea.


Spacedog, i know you where making a generalized example but FYI the system averages the quality numbers with wieghts based on the quantity of each resource used.





Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

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Pluto9Moon
Fri Apr 23, 2004 1:21 pm
#6

Just so you are aware I offered this up in the Smelter thread. But I back it no matter who pushes it. It is needed and deserved even if it only throws out inferior grind quality garbage.



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Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
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pdxgeek
Fri Apr 23, 2004 3:15 pm
#7

I did not mean to try and steal credit for this... actually I was going over the crafting system with a friend and he brought it up.



I don't know about you guys but I am a master DE... and in the process of creating droids, I make a bunch of junk I dont need (115 frame units and 150 food and crafting stations) as an example. Since factories require the same part #, these handfuls of extra junk are just not needed. If we could recycle them for part of the resources we put in I'm sure many of us would take advantage of it.


Ash057
Sat Apr 24, 2004 12:42 am
#8

awesome idea!



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Certosa
Sat Apr 24, 2004 5:20 am
#9

Sounds good!
Pluto9Moon
Sat Apr 24, 2004 9:07 am
#10

Are you talking about reducing a piece to core components? Like lol mineral harvesters that I made hundreds of to only wind up destroying could be place in to salvage the grind metals back? If so that is an interesting and unique idea. In my post I was talking about putting 7 steel of one kind and 10 of another and blending them together for a new set of statistics with an average of the originals.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
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