Artisan Archive
Thread: I would like to see a miner adv class that could locate rare resources and purify resources
Hehe, been a long time since I posted on these forums at all but here goes
Been reading the the boards trying to get a grip on some of the changes that have happened in SWG since I left so I have seen that this idea has been tossed out and around a lot but I thought I would give my thoughts on the idea of a miner profession.
First harvesters
The Miner profession should be the only person using heavy harvesters this is a massive piece of equipment and only those dedicated to mining should be able to use them. The personal harvester’s leave as is, let everyone use them, maybe even add in a new droid that anyone can use to survey. The medium Harvester should then be moved to survey 4 so that only artisan can use them. Now to help alleviate the market drop on architects I propose adding a whole line of schematics geared for the miner "mines"
Miner mines
These would be massive almost city size mining operations, in fact use the city model for the way to make it work. One person can start a mine then others can join in a partnership with them to make the mine bigger. This mine wouldn’t take up any land units, houses couldn’t be placed and neither could any of the other harvesters or factories. The only things in the mine area are mining related items. The mine would need to be less subject to resource shifts than other types of harvesting since its basically a big hole in the ground
A mine should be viable for 3 or 4 real life months but once a particular resource has be stripped its gone. IE let’s say your mine has a high concentration of a HQ steel. Once you mine it all out its gone and wont be replaced (ill get to the rest of that thought in a moment) The one thing that will set mines apart from other types of harvesting is they will be able to be placed on more remote worlds (endor, Dath) and with the coming expansion on asteroids and planetoid. The mines would also have to have refining capabilities, you cant jerk massive quantities of resources out then make them go right to the market. The raw ore would need to be refined into what it is supposed to be. Now what do we do about mines and decay? First since a mine is a more or less permanent undertaking a big portion of the equipment will not be able to be redeeded. I would say about half the equipment used in making a mine is lost when you deplete the mine of resources. Now the items left are there for a reason
they become the block to restarting a mine in that area again until the devs feel enough time has passed to have the planet refresh. On reading though this another idea occurred to me the mine could pull out raw materials then be "refined" into the current resource shift. The higher the quality of the resource you have in mind for refining the more raw ore it will take to get it, this keeps things in check. If you have 4 types of steel during this resource shift and one is a super grade steel while 2 medium and one junk. The junk one would be refined as a 1 to 1 the mediums maybe 2 to 1 or 3 to 1 and the super 5-10 to 1. Droids should also play a major role in mining operation (I know, I know DE's just got a major boost but they really should play a vital role in mining)
Getting to Miner
This one might raise some arguments but I feel it is a needed for the miner profession to work and not be overpowered when mixed with other crafter professions. First Master Artisan is required to open miner, along with Explore 4 and Survival 4 from the scout tree. The explore and survival fit into the concept of a miner since you are going out in the middle of nowhere trying to locate the best possible areas to open a mine. Now that explains the RP side of scout, the mechanic side is simple. With those requirements it will take 246 points to master miner and another advanced crafting profession. To just have it take survey 4 would, IMO, be unbalancing since you would have 67 points to put into other crafting professions.
All in all a miner could be a welcome addition to the game. There are many many things you could do with a mine, it could be a sort of base for other adventures, the mine could be vulnerable to attacks so miners would need to "hire guards". I just feel there are way to many positive things a miner could add to the game to have it forgotten ![]()
Message Edited by Neylana on 04-24-2004 07:11 PM
Message Edited by Neylana on 04-24-2004 07:12 PM