Artisan Archive

Thread: making spec artisans a contender in pvp?

pyreal
Tue Sep 30, 2003 6:38 pm
#1

i am the only one that feels that they could spruce up the combat aspect of the master artisans by granting us proficiences in the stuff that we know how to craft. i mean what sword smith didnt know how to wield a sword. or gun smith didnt know how to shoot a gun. at the least they could give the spec crafter classes a less stiff penatly for using uncertified weapons as compared to the average joe. anyone else think this idea is out of hand or do you think itsa good idea.?
Vaedross
Tue Sep 30, 2003 7:40 pm
#2

You're not the only one with these thoughts, but you're the only one who didn't seem to read the other 2 very strong threads we have on the topic.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
Vaedross
Tue Sep 30, 2003 7:41 pm
#3

http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=17350
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=16034



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
Visit Tatooine Tales! Tatoine, Bestine (-1507,-4428) We've got EVERYTHING!
NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
pyreal
Tue Sep 30, 2003 10:38 pm
#4

hey thanks for the links,
Fielien
Fri Oct 03, 2003 1:59 am
#5

funny that every crafting/noncombat class is trying to combat related bonuses - weapons smiths get bonus with guns (since they know what they are making), armorsmith get HAM cost reduction when using armor or do extra damage to armored creatures (since they understand how armor works and how to get the most out of it/find weakness), and my factorite, dancers should get alot of melee type bonuses (since they are really limber and athletic)



lol - can you see it - an armorsmith/weaponsmith/bounty hunter combo (yes i know there are some out there but you didn't take AS/WS for combat advantage)



seriously though, we are crafters - in the field of combat we have no bonuses or advantages. Combat is a dirty, noisey, distracting place, not a nice airconditioned,quit shop where we know where all our supplies and items are.

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