Artisan Archive

Thread: Conductive Chemical

GHARI
Fri Oct 03, 2003 8:56 am
#1

There are several items that require a high conductivity attribute for successful quality experimentation. The problem is, they require both mineral and chemicals.It's not so hard finding a mineral with decent conductivity, but has anyone located a chemical with a conductivity attribute?

darthfodder
Fri Oct 03, 2003 9:14 am
#2

I was curious about this to, I was wondering say you have cond of 962 what happens if the chemical is crap or has great stats does it matter?
speardancer
Fri Oct 03, 2003 9:26 am
#3

general rule most people follow, is go for the high OQ when a resource doesn't have the stat you're looking for.

Does it matter? havn't tested it, don't know.



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
Numen
Fri Oct 03, 2003 1:17 pm
#4

In the case of medics they usually have to choose between UT and PE on resources. The consensus that I've heard is that if a resource doesn't have a stat that is considered, the game just consideres it to be 0 for that resource and calculates the total with it.


The are some examples where the above isn't the case though so I'm not 100% that is correct. Fairly sure you can get 99% cdef weapons with using 990+cond and qual metal and just 990+ qual chemical. Haven't tried this myself though.




Amandil Morier - Tempest - Master Chef
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