Artisan Archive
Thread: Do you think this would help? Just a suggestion.
I feel one of the main issues that both the players and the developers have is the amount of items this game has to work with.
The databases seem to be overloaded and players are constantly looking for ways to store items, whether it's to sell, stockpile, or to display. It seems there are also a lot of unique items and i'm sure more to come that people just don't want to get rid of. Crafting and mining have taken the scale of using and harvesting resources way beyond what the game was probably intended.
I think it's time to address this issue in a way both parties will benefit.
Yes, the merchant and vendor changes seem ok, but along with this I believe addressing how items are handled in the game could use a simple adjustment.
1. Increase the stacks of resources from 100,000 to 1,000,000. This alone will reduce the number of items for people who use, sell, or harvest resources. I normally mine 300k to 600k in resources per shift. That is 3 to 6 stacks each shift now reduced to 1 stack each.
2. Increase the items that are stored in crates. The crates vary in they way the factories handle them and it was a good start. Also some items, (I believe it's ore mining units) still don't come in crates and are individual pieces. Let all items be crated in 100 or 1000 increments and then the players can divide them up for sale, but while they're kept in storage they take up less room.
If both of these could be implemented, it would greatly help both players and the database load.