Artisan Archive
Thread: Basic UI improvements
I dont know where to put this....ive thrown it into the thread of lost voices "in-live" and Im adding it here as most miners/makers will know of my ideas and id like some discussion/feedback
Some very basic UI improvements.
Please consider some of the following very basic UI improvements.
- Factory interface. On the list of ingredients required please highlight those that have been entered so far and the number of items to be built. With items not showing their subtype, distinguishing one type of steel from another on a 9 ingredient build with different amounts and several crated components is way too time consuming. So allow a drag and drop from inventory to a 'schematic' style interface (ie highlights when valid ingredient selected) and provides totaliser of product to be made (include output hopper limits)
- Harvestor Interface. Please one screen management. From the Change Resource/On/Of screen also provide the hopper retrieval subscreen and 2 data entry fields to add and ok more power and money. Whey must I call up 4 radials...its bizare. If its some attempt at code re-use then fine, but dont go for re-use at the GUI its totally inappropriate, inefficient and useless to the end user
- Why must I always Call twice, Store twice, Use ticket twice, use travel robot twice, hit meditate twice. Its as if something as basic as your state/event management is always unkown until tested. I am so weary of standing still, hitting say meditate or use deed only to be told I cant because I am still running. Its not timing because I have stood still for a long time....its basic state management being wrong
- For the love of all things, dont shut the trade window if I open a bag !!!!
These are basic UI flaws that imply you guys dont play the game. They are amature and low quality in their inception or deployment and they stick out from the rest of the game (which in many cases is excellent).
Try showing someone who has never played before that to use a travel ticket they must select it or the travel droid twice in order for it to work....you draw from them a look of "your kidding". Add in all the other obscure GUI bugs and the game is not doing itself justice.
Please Please bring back our general discussion forum. You dont need to read it (other than for foul language moderation etc). But give us a central place where we can discuss in a thread oriented fashion general ideas.
Im not user if this will ever be read by TH or anyone unyet it is the only place I can post to on-topic....and the topic is everything !!!
Be Well, Bob'the Builder