Artisan Archive
Thread: Tools I want to have
I've been thinking about a variety of tools and equipment. After reading the post regarding the Survey Thumper I figured why not shoot some ideas out there for some feedback.
The Advanced Data Pad: This device would provide the opportunity to implement programs. These programs could be used as skill enhancements, store maintainence data, storepersonal data (ie vehicles)and schematic slots and possibly even havea place for notes.
Radiation/Enviromental Suit: Though it's not a huge issue radiation sickness is something which can occur while sampling radioactives. This suit could be used to mitigate the damage. Enviromental suits could also possibly provide some level of defense against poison/disease.
Macro/Electro Binnoculars: This would provide the ability to see objects at distant ranges ( for you EQ players there was a spell called glimpse which did this, seems like it would be easy ti implement)
Night Vision Glasses: This would provide the ability to see in the dark as you would in the daytime. Perhaps even have UV or IR filters to make them more effective in specific situations.
Advanced/Improved Flashlight: A more effective light source which could be targeted perhaps.
Medical Kits: Self Contained Stim/Wound packs usable by the medically challenged. (More of a medical item I know and probably horribly unpopular with that community)
Medical Tools: An item which provides a skill enhancement when equiped.
Biological damper: A disposable item which can be used like the mask scent ability.
Aggression Inhibitor Field: A disposable item which will have the possibility of lowering a creatures (not NPC or PC) aggression-aggresive creatures would become neutral unless attacked.
Satchel Charges: Instead of shooting a lair attach this to it and blow it up. This could also possibly be used for factional enemies. This should be something which should only be able to be used against structures.
Light Wave Manipulators: A device which can bend light ( think of Predator). This can be used as a defensive enhancment or provide a degree of invisibility. * This may allready be a ranger ability.
Jet/Rocket packs: Boba and Jango Fett had these. A disposable or rechargable pack which could provide brief jumps over terrain at a high rate of speed.
Biological Filters: A disposable device which provides a significant defense against poison/disease.
Airspeeders: This vehicle would allow flight through the planetary atmosphere. (Maybe in the expansion)
Vehicle Upgrades: Survey modules would be nice...allow the use of a survey tool while mounted on the vehicle.
thats about it for now. I'll see if I can imagine some other useful devices later.
Redguard, you do have some cool ideas for additions to other professions, not just artisan.
- I like the following ideas:
- Radiation/Enviromental Suit: Though it's not a huge issue radiation sickness is something which can occur while sampling radioactives. This suit could be used to mitigate the damage. Enviromental suits could also possibly provide some level of defense against poison/disease.
- Biological Filters: A disposable device which provides a significant defense against poison/disease.
- Environmental suit and biological filters actually sound pretty close to the same thing.
- Environmental suit and biological filters actually sound pretty close to the same thing.
- Macro/Electro Binnoculars: This would provide the ability to see objects at distant ranges ( for you EQ players there was a spell called glimpse which did this, seems like it would be easy ti implement)
- Night Vision Glasses: This would provide the ability to see in the dark as you would in the daytime. Perhaps even have UV or IR filters to make them more effective in specific situations.
- Advanced/Improved Flashlight: A more effective light source which could be targeted perhaps.
- Satchel Charges: Instead of shooting a lair attach this to it and blow it up. This could also possibly be used for factional enemies. This should be something which should only be able to be used against structures.
- Vehicle Upgrades: Survey modules would be nice...allow the use of a survey tool while mounted on the vehicle.
- Satchel Charges: Instead of shooting a lair attach this to it and blow it up. This could also possibly be used for factional enemies. This should be something which should only be able to be used against structures.
- Radiation/Enviromental Suit: Though it's not a huge issue radiation sickness is something which can occur while sampling radioactives. This suit could be used to mitigate the damage. Enviromental suits could also possibly provide some level of defense against poison/disease.
- This is actually being discussed already in both the Smuggler and Ranger forums.
- Light Wave Manipulators: A device which can bend light ( think of Predator). This can be used as a defensive enhancment or provide a degree of invisibility. * This may allready be a ranger ability.
- Light Wave Manipulators: A device which can bend light ( think of Predator). This can be used as a defensive enhancment or provide a degree of invisibility. * This may allready be a ranger ability.
- Sounds like you're wanting to make it so that artisans can become completely self-sufficient and gain the benefits of other professions without having to spend skill points in them. I'm completely against that.
- Skills you are taking from medical professions (medic, combat medic, doctor):
- Medical Kits: Self Contained Stim/Wound packs usable by the medically challenged. (More of a medical item I know and probably horribly unpopular with that community)
- Medical Tools: An item which provides a skill enhancement when equiped.
- Medical Kits: Self Contained Stim/Wound packs usable by the medically challenged. (More of a medical item I know and probably horribly unpopular with that community)
- Now you're taking skills from the scout and ranger professions.
- Biological damper: A disposable item which can be used like the mask scent ability.
- Aggression Inhibitor Field: A disposable item which will have the possibility of lowering a creatures (not NPC or PC) aggression-aggresive creatures would become neutral unless attacked.
- Biological damper: A disposable item which can be used like the mask scent ability.
- Skills you are taking from medical professions (medic, combat medic, doctor):
- Atmospheric flight will not happen until well after the space expansion. Devs have said this already so we'll just have to wait.
- Jet/Rocket packs: Boba and Jango Fett had these. A disposable or rechargable pack which could provide brief jumps over terrain at a high rate of speed.
- Airspeeders: This vehicle would allow flight through the planetary atmosphere. (Maybe in the expansion)
- Jet/Rocket packs: Boba and Jango Fett had these. A disposable or rechargable pack which could provide brief jumps over terrain at a high rate of speed.
Reavus
I should have been a bit more specific about the tools/equipment. That's what I get for posting at 4am. The medical tools/kit would be craftable by the medical community not artisans. I should have specified this. There are just times when medical personal are difficult to locate. The kits probably wouldn't be implemented because they definately have an impact on the medical community. Who would need a medic if you have a medic kit? That was just an idea. The medical tools however I had envisioned for medics to provide them with a small skill enhancement which could be based upon the functionality of the tool.
The Biological Damper/Aggresion inhibitor I would view as something craftable by Rangers. The could now offer something other than hides which people would be willing to pay for. In no way shape or form should these devices be as good as the Ranger/Scout abilities and should be limited charge items. Like I said these are just thoughts. I probably have alot more ideas that would be suitable for other professions.
I do understand the concept of keeping abilities within class however this is just a brainstorm nothing has to be done but some of this stuff would be nice to see in the game.
Discussion Boards: Returning them would be nice.
Still some of the items mentioned would be crafted by artisans. How about some other ideas?