Artisan Archive
Thread: Why don't we have an in-game calculator?
It seems like such a simple thing to do...add a calculator so you can rapidlyfigure things like:
- Resources required for a factory run of X number of items
- Prices for lots of resources (I hate having to Alt-Tab out of the game or find my regular calculator to figure out the price for 2700 units at 6.5 cpu, and other oddball stuff like that)
- X% volume discounts
-Power and maintenance for harvesters, as well as BER vs. concentration percentage to get ballpark harvesting figures- seems awfully silly that folks have had to create external spreadsheets for such an important in-game thing
- PE vs. actual power available when dealing with solar / wind/ radioactives
These are just a few things off the top of my head, and I'm sure there are other cases where having a readily available calculator would be beneficial.
Comments? Flames? ![]()
Must have been a lot of math majors in that forum.
I agree, how hard is it to put in an in-game calculator?
However, there is a notepad in the game. You can fire it up with the /notepad command. It uses the notes.txt file in your SWG installation folder, so you can update it from outside the game if you like. The notepad window is very simple, closing it causes it to save automatically.
Hope that helps!
hahahaha...one SHOULD be flamed for this "suggestion"... The devs have enough crap to fix and content to implement without providing people with a mechanic to perform simple math they should have learned in elementary school.
I heard someone created these things called pencils and paper.....use those. If you're too poor for those, you've got a base ten counting system attached to you hands and feet.
Tsuruchi wrote:
This is going to sound dumb, but is there a good way to get the copy paste comand. someone said you could redefine your keys? do you need to do this in windows or in SWG?
Yes. It's under options. Look for the keymap submenu...