Artisan Archive

Thread: Watto's Junkshop make it an Artisan Theme Park and/or Master Artisan quest

electricnomad
Mon Jan 12, 2004 11:12 am
#1

You can waltz right into Watto's Junkshop, which is listed on the map in Mos Espa on Tatooine.


Trouble is, there's nothing to do there.


Put this on the long to-do list for the Devs, but I'd like to see the place get turned into a special Master-level quest (like Master Armorsmiths get RIS Armor)and/or theme park for Artisans. It makes absolute sense to me that a junk shop would be a backdrop for Artisan-related missions and new perks - it's a place where low-level crafting happens, not an elite workshop.


What could be the focus of the quests/missions? I'd like to read your ideas, but here are a few of mine:



  • Special schematic for super-powered droid components. Make them available only to Master Artisans, make the resources rare, and make the component truly empower a droid.

  • Special schematics for optionalspeeder components. Make them go faster, give them shields, give them extra orgamentation, etc.

  • Special schematic for an extra speeder/swoop. Offer a unique schematic accessible only via quest, which is expensive to make and maintain, and which looks unique.

  • Special schematic for powerups. Allow one to be made for Combat Medic poison range, make an additive that boosts overall powerup effectiveness by 10% when you assemble it, etc.

  • I think that maybe Watto's is still dark because he'll play a role in Episode 3, and that George Lucas may have blocked the Devs' access to using him in SWG. If not, though, I'd like to see the place get fixed up and used as something useful. Quests and/or a theme park would be a great addition to the game.

  • Neimodian Birdcage, version 2

If you've got any feedback or further ideas, please post it. Thanks!





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

p4Samwise
Tue Jan 13, 2004 1:16 am
#2






electricnomad wrote:

Special schematic for an extra speeder/swoop. Offer a unique schematic accessible only via quest, which is expensive to make and maintain, and which looks unique.




How about a pod racer?



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
electricnomad
Thu Jan 15, 2004 8:33 am
#3




p4Samwise wrote:





electricnomad wrote:

Special schematic for an extra speeder/swoop. Offer a unique schematic accessible only via quest, which is expensive to make and maintain, and which looks unique.




How about a pod racer?



The ability to build pod racers might be a good perk of finishing the theme park. Maybe limit them to special tracks and make it into a special in-game mini-game. Or maybe just give the people who finish the theme park a new chassis or two to play with, something that looks a lot different from the other vehicles.




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

GonkSevenT3
Thu Jan 15, 2004 12:06 pm
#4

Excellent idea. I was think a pod racer schematic would be great too!!!


BTW...anyone ever find a use for the birdcage?




"How can you be so serious on a film where you are dodging explosions and running away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and the eight-foot monkey is the one flying the spaceship?" ~Mark Hamill
electricnomad
Mon Jan 19, 2004 10:26 pm
#5




GonkSevenT3 wrote:

BTW...anyone ever find a use for the birdcage?




Decoration is it, I think. They look great as ornate table legs, and I've seen a few other decent uses for them.


Anyway, I still love this idea, and I can't think of a better in-game setting for a Master Artisan theme park / quest series. I think it would add a lot of character to the city of Mos Espa (maybe turning it into a tinkerer's paradise) as well as a lot of fun to the profession.


Any other feedback and extra input?





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

Mangoman
Tue Jan 20, 2004 11:25 am
#6

but the thing about that birdcage i dont get is I can experiment up the effectiveness of it. Whats the use of increasing the effectiveness if it does nothing??? Um also whats the point of having a birdcage with no bird in it? I mean really, can a CH trap something and put it in there for show? that would be nice. I vote we move this issue up to the top of our top 5 list right away. WHos with me??



-Nise Lorethi
GraySeven
Tue Jan 20, 2004 12:18 pm
#7

For the bird cage, I would suggest a pharple. Have a BE craft one and then use the stairs in a house to put said pharple into the cage. You may need a young one, as the older, bigger pharple might not fit properly.


Pharples can be found on Lok, for you that do not travel there.





Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

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