Artisan Archive
Thread: Crafting Tool/Practice Mode Bug
In this case I think there is a bug afloat. My tool screen closes before I hit assemble a lot of the time. When macroing, same. I have been doing this a while, and it has worked until these little patches.
Something is wrong!
Macros can be found at the top of most profession forums to get the holo-grinders in and out of the profession to make way for the true crafters.
Macroing with 2-6 tools will cycle all the necessary practice commands to the end of the combine stages and then open the next crafting tool without ending any session in the generation stage. In fact, with a properly designed macro, you will only ever have to dbl-click the resources once you start the macro and not have to worry about doing anything else or worry about failures in practice mode.
In this case I think there is a bug afloat. My tool screen closes before I hit assemble a lot of the time. When macroing, same. I have been doing this a while, and it has worked until these little patches.
Something is wrong!
VedeaLightdust wrote:
i've got another problem with my crafting macro. if i ever select a schematic higher than 127, it always gives me the same item. Anyone else have this problem or know how to fix it? I already surrendered a bunch of skills to drop schematics and get the number i need down, but it wasn't enough. I also did a full scan and the usual log/exit game bug fixes.
If you pick a number higher than the maximum schematic, it always gives you the highest item in the list. The schematic numbers depend on what can be crafted with the tool you're using, so if you are using a Food/Chem tool, the draft schematics for camps, crafting tools, harvesters, etc don't count.
Of course, it's possible that the /selectDraftSchematic is using a 1byte integer (which maxes out at 126 unless it's unsigned) but that'd be an incredibly bone-headed,short-sighted design decision.....ok, that might be it.
Can you make that item in something other than a WDG tool? Those still contain every item you have the draft schematic for (even things that should be requiring a structural, food/chem, or armor/clothing tool), which will really send the schematic count into the stratosphere. If you're grinding harvesters, try using a structural tool. For armor, try the armor/clothing tool (although an armor upgrade kit is only available in a WDG tool).
I have this same problem with my 7 craft tool macro.as soon as one unit finishes I loose the items that are being inputted in another tool. "The crafting session has ended" aaarrrrggggg!!!
However when i use two craft tools without a macro i don't have this problem regardless what mode the tools are in. I think it has something to do with the pauses. A friend is running the same macro and doesn't have the problem.
Could those who aren't experiencing this bug please post what thier pause times are so that we can see which settings work for us?