Artisan Archive
Thread: Placing Harvestors or why I don't like that just anyone can do it.
Sorry for the triple post, somehow I goofed. Please see the other thread.
*wishes for a delete thread option or edit at least*
But aside from those types of arguments, I think that what you need to look at is the types of things that everyone has access to. We can all own mounts or vehicles. We can all place items for sale on the bazaar. We can all use droids. We can all use a CDEF pistol. That is, there are some basics that are available to everyone, from the time they enter the game. We can all build a house or factory. We can all wear armor (oops, except for a rather vocal minority). We can all get trained in any of the starting professions. We can all join guilds or player cities.
So the argument really falls out this way: Is the use of a harvester something that is a basic right, or does it rightly belong to some special group? I personally feel that a harvester is no different from a house or a factory. The redeeding cost is obviously meant to simulate having a special crew come out to disassemble the structure so that it can be moved to a different location. Since you redeed houses and factories, then I would say that a harvester falls in with those structures, and should be available to all players.
I sort of agree... but only sort of.
Personally, I feel that everybody should be able to use harvestors to a certain extent. To continue your comparison to pets - anyone can have a pet (made by a BE, tamed by a CH, whatever) and so why shouldn't anyone be able to use a harvestor (made by an artisan)?. However, just as non-CH can only use pets up to a certain level, so should non-artisan only be able to use harvestors of a certain size, fewer lots or perhaps cap the BER or something like that (what the exact limitation is doesn't really concern me at the moment). This means that there is still something to gain in this area for those who choose to pursue artisan.
I don't have the time or inclination to collect every resource I need myself, and I'm sure there are a lot of other artisans who feel the same. If you restrict the ability to use harvestors to only artisans, the supply of resources would shrink considerably. I am perfectly happy to buy resources that a non-artisan has harvested if it allows me more time to play the game the way I enjoy it most.
This is insane..same thread over and over
Read all 5 pages of this thread and see all the issues. Don't keep posting the same thing over and over.
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=27025&page=1
No matter how many times or ways I read a post like my conclusion always comes back to the same area: GREED.
It is a known fact that the current market for resources, due in major part to the HOLO grinders, is a VERY profitable market. The idea that only artisans, a starter profession, should be the ONLY ones allowed to place harvesters would send this game spiraling into a deathspin.
Do newbie artisans, or hell even advanced artisans, know exactly what resources are required to craft advanced Pet Stims or Advanced Medical Packs, enhancement packs, High End Weapons, Advanced Composite, etc... Would the newbie Artisans be able to place all of the hundreds upon hundreds of necessary harvesters to come up with the necessary supplies AND to keep them at a cost so as not to completely devistate an already unstable economy?
The simple answer is: NO. Thedynamics of this games, which resources play a HUGE role, are too great for only ONE class to be allowed to have access to harvesters.
I have read the argument about people who don't have Novice Artisan being able to just randomly place a harvester amongst a group of harvesters. I personally have characters on both sides of the fence and let me tell you, it isn't NOT an easy task to place a harvester when you don't have Survey 1. Sure, I can run up to a huge field full of harvesters, but what are they harvesting? Maybe it is copper and my schematic calls for Ore. What then? Oops, have to pay the maintenance fee to pull that harvester and get lucky next time. I have tried to find newbie surveyors in major towns to survey for me, I even offer up 10K credits or more for their time. I have yet to find a taker. Bottom line is in order to place a harvester effectively it is helpful to have Novice artisan. But to say that only an Artisan should be able to place then is ludicruous. Why not state that only Droid Engineers can use a droid or only Rangers can harvest hides or that only anArchitect can live in a house (they build them after all). Maybe, by the arguments we've seen, that only Architects can place Medium and Heavy Harvesters?
This is insane..same thread over and over
Read all 5 pages of this thread and see all the issues. Don't keep posting the same thing over and over.
http://forums.station.sony.com/swg/board/message?board.id=artisan&message.id=27025&page=1