Artisan Archive
Thread: Who Crafts a Shoe? I Mean, Really!
As for what to build that people want... Quick hints on that:
- Check the Bazaar for what others are selling (though that can be a crapshoot)
- Craft what YOU want. (Do you really need 300 shoes? How about a nice GUN? or some survey tools?)
- Be reasonable with your bazaar prices (If you craft crap. Charge like crap.)
Ummm, maybe that will help?
if you can only make stuff that no one will buy, which at pre-master artizan is pretty much everything, try doing it on preactice mode. u get 5% more xp and dont feel like u need to sell it all. i made enough guns to fill my previously empty house. then destroyed them all as no one will ever want them. if u want money sell the resources you willmake more.
if u want xp, then do practice mode. try experimenting at a station aswell that will help.
i started practiceing than i just gave the guns to noobs to use or sell or pick their noses with. you will feel good as they are always greatfull.
the one thing you can make that will sell is is harvester. as the non artizan players that want them cant make them. i find mineral ones work best, or floral ones for medics. i sell lthem for about 800 as most are on sale for about 1k so i under cut them, and garuntee the sale.
check the bazza in your area and server to see what there is not much off. and go into the biggest busiest laggiest city you can.
good luck
oh 1 more thing
i kept alot of my grind harvesters so i just let them fall apart and use them up untill the last minute. i have so may i can afford to do this.
JimerLins wrote:
If you craft low-end guns, sometimes you can hook up with a low-level smuggler that will buy them for slicing XP. I would sometimes grind out some CDEF pistols for this sort of thing.
Agree, and I found starting out that CDEFs actually sold well for me. Also, crafting tools sell and give the best xp at Novice - pretty sure - and once you hit Engr 3 you can make personal harvesters which also sell - at a loss but they still sell - and give you the optimum xp/time of anything you can craft.
DarthCedric wrote:
Agree, and I found starting out that CDEFs actually sold well for me. Also, crafting tools sell and give the best xp at Novice - pretty sure - and once you hit Engr 3 you can make personal harvesters which also sell - at a loss but they still sell - and give you the optimum xp/time of anything you can craft.
Yes- I found that making harvesters helped me in two ways- first, I could sell some, and I could keep some for my own use. I think I still have one or two around somewhere- I made a *lot* of them.
Clothes sell pretty well. Only problem is color. Black and White seem to be sold the fastest.
Harvesters, good one sell very well, adn they make good xp anyway.
Weapon powerup, if the market isn't flooded, sell well if you experiment and have good ressources.
Huh. I still make CDEFs and put them on the bazaar sometimes. They often auction for 1k or more, surprisingly. I use only the best resources, and my CDEFs average above 55 max hp. I think it's slicers that are buying them... but I don't have an 'agreement' with anyone. For a minimum price, I calculate 5 times the max hp of the weapon, and put them on for a two day auction.
I still have some clothing on my vendor that I made less than a weekafter I started. (Don't ask me why I haven't destroyed it, I don't know...) At one point, I had the price on them down to 30 credits. Then I started raising the price again, and for a wonder, some of the stuff sold after I kicked it up to be comparable to other clothing I see on the bazaar... so don't underprice your stuff either. People will assume its garbage, and won't buy it.