Artisan Archive

Thread: High End Crafting tools + High End Crafting Station = High Frequency of critical failures and mo

KnightHawk420
Mon Mar 22, 2004 4:47 pm
#1

Reading more and more threads regarding failure rates and less than great successes regarding crafting has prompted me to bring up the fact, that starting as far back as the orignal patch that added in "functionality ratings" to tools and stations. That since at least that time this bug?? has been present.


If you are using a high end crafting station, along with a high end crafting tool..... Critical failure rates and less than great success rates will noticeably increase. If the user in this situation "degrades" they're tool or they're station failure rates will follow the average more closely.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
KnightHawk420
Mon Mar 22, 2004 4:50 pm
#2

Furthermore I've never seen anything to believe that using higher end stations is in anyway better. There does seem to be a difference in failure rates going from the lowest quality tools and stations to somewhere in the middle, But in going beyond the "middle" there does not seem to be any appreciable improvement to any part of the crafting process. And at the high end of the spectrum there is a considerable downgrade of the failure and critical rates.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
MasterGuiJan
Mon Mar 22, 2004 5:33 pm
#3

KnightHawk,


How long have you been seeing this? And how much testing have you done with this?





_________________________________________

Gui-Jan Itor
Senate President - Avian Technology and Trade
Master Architect
Master Merchant
Master ShipWright
Dark Lord of the Quiche
KnightHawk420
Mon Mar 22, 2004 6:00 pm
#4






MasterGuiJan wrote:

KnightHawk,


How long have you been seeing this? And how much testing have you done with this?









This goes back as far as august, september timeframe. I tested this then before too, but I was a weaponsmith on Bria server. Quite frankly, I did so much with the factory not sure I would of really noticed. But I remember the testing I did back then did seem to alude to this.


Most of my "evidence" in particular stems from my results with armor crafting I've been doing this year.I went 2 solid weeks with great results when crafting. Very few failures, and bad experiments. Once my crafting station was upgraded, the difference for that following week was night and day. I really do mean the entire week I was crafting after my station upgrade my failures and criticals were much worse. Not just 1 day for a an hour. But for a week at 4 - 5 hours a night crafting.


When the weekend came I remember vividly being totally fed up with it. Then after remembering my past experiences and the testing done originally by others ( august / september time frame) and as it related to crafting stations. That was the ONLY thing at all that was any different between those first 2 weeks I crafted with the old station and the 1 week I spent with the new station was the station itself.


Immediately following my downgrade of my crafting tool, failure rates returned to what I had seen before I bought the new crafting station.


Okay granted this still doesn't represent statistics in hard numbers, but I'd emplore everyone to try it for themselves. It seems to me alot of people that posted in the critical failuresthread Chrysalis started are realling getting far worse criticals than many others, and I'd be willing to bet it has a whole helluva alot to do with the high end crafting station / tool scenario.


I'm not sure it effects doctor crafting (the only other serious crafting I do right now), I think it might, but the only station I ever use is my droid. And I'm not sure droids would neccessarily carry the same rating as awell made crafting station or even be affected like the stations are. As such doctor craftingfailure ratesare not great to begin with.


But ifin fact my "hypothesis" as itis right now, were true, and also knowing that people just love getting the best of the best when it comes to crafting tools and stations, leads me to believe there is a hugely inflated perception as to the rate of criticals and failures in this game. And that perhaps therate of failure and criticals as they exist now are fine and workingnormally, but perhaps with the combination of these high end tools throws the whole thing out of whack.


I've seen others bring up this very sameidea in a few other threads here and there, but for the most part I don't think anyone has a clue. Anyway Iurge everyone to try and test this out. I do believe it's a problem that needs to be given alot more attention considering everyone's affinity and capability for aquiring high end crafting stations and tools.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
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