Artisan Archive
Thread: which path should I choose?
Sorry for asking a question that has most likely been asked a billion times before (n00b syndrome). I’m at the point where I can choose Driod Engineer or Architect, in the opinions of the folks here on the board I want to know which one ya’ll might prefer and why.
I’ve got 3 or 4 in business. So I am thinking of Arch because of being able to build better gathering tools and a vendor shop. I know nextto nothing about Droids, other than the R2 helper unit we start with.
If this is a sore subject and will start a flame war between Droid Engineers and Architects I hope the moderator will delete this post. I’m not looking for trouble just opinions from folks.
Not really what I am sure I looking for in the game (still in my first month). I just know I am less combat oriented than a lot of folks seem to be.
One of the things I have found out is that the manual for the game sucks if you want to go beyond just the basic info needed to play the game (the manual would be as thick as War & Peace if it covered everything) which is why I come here to look for info.
I work nights (in the USA) so the character I play the most is on one of the European servers. Found a lot of good people playing there that help out folks who are just starting out… So I have been helping people out in turn (karma thing). I was toying around with trying to figure out how to start a PA/Guild with some folks I have been talking to so I was thinking that being able to actually build the houses/town stuff/production facilities and such for a guild might be the way to go.
Basically all I know about druids is that they can store stuff and some of them can be used to heal you up.
l33thaxx0rnam3 wrote:
It's not a sore subject. Pretty much everyone loves, and has sympathy for, our long suffering DE's.
DE's will be busy when JTL releases.
http://pc.ign.com/articles/530/530464p1.html
You can buy a droid separately to help manage some of your ship functions. In fact, droids are required to do some of the things that you used to be able to do in the previous space combat sims. You'll have to teach your droid how to monkey around with ship settings first but once they've learned you can order them to shift power from one system to another, giving you greater weapons effectiveness at the cost of engine speed, for instance. Though the franchise continuity doesn't allow for droid slots in TIE Fighters, the team is allowing droids to help out in those ships as well.
RunningWolf007 wrote:
Sorry for asking a question that has most likely been asked a billion times before (n00b syndrome). I’m at the point where I can choose Driod Engineer or Architect, in the opinions of the folks here on the board I want to know which one ya’ll might prefer and why.
Well, I like arch a lot. I like to make furniture to decorate with. That's just my personal preference though. I think you should read the stickies in the arch and de forums before you make up your mind about which you'd enjoy more.
I’ve got 3 or 4 in business. So I am thinking of Arch because of being able to build better gathering tools and a vendor shop. I know nextto nothing about Droids, other than the R2 helper unit we start with.
If this is a sore subject and will start a flame war between Droid Engineers and Architects I hope the moderator will delete this post. I’m not looking for trouble just opinions from folks.