Artisan Archive
Thread: I want my talent to shine What can a Master Artisan make really well that is profitable?
I'm bringing my master artisan vendor online now on corbantis, featuring many of the things you've mentioned. So far, the stock I've had on there has been selling well.
Best sellers:
Swoops (High durability and available in singles and also in cratesof 5, 10, and 25).
4 charge droid batteries.
Powerups.
I will soon be adding vehicle customization kits, weapon and armor repair kits, and the droid engineer components. Reception so far has been good.
I don't anticipate selling tens of millions of credits a week like a WS or AS can, but I do a few million a week, which keeps me in armor and buffpacks and allows me to buy stupid loot items when I want.
I plan to keep the profession long-term (or until something changes) and add DE in the near future.
Now, as to the original question of using 12 skill points and maxing experimentation, I think that could best be achieved in an elite crafting prof, but that doesn't mean that you can't be a master artisan too.
Laffite wrote:
Personally I think a well stocked general artisan item vendor is a great find. I cant tell you how many times I searched and searched for a black or brown leather (casual) jacket for the few weeks I gave up artisan.
Message Edited by Vermicious_Knid on 08-04-2004 09:53 AM
NinjaPizzaBoy wrote:
*snip*
As a master artisan, what can I make to show everyone my talent and still make good money doing so? Ultimately, I would like to become a 12 point artisan and craft the very best things. And that is the problem, what good would a 12 point artisan be? What thing can I make money from that would require the other +20 experimentation to be the best? Let's go down the possible list -
Message Edited by Yasha on 08-06-2004 01:06 PM