Artisan Archive
Thread: 30% Max Damage melee powerups?
I've yet to see conclusive evidence of max damage as a primary attribute. This query comes up time and time again and the consensus is that we cannot craft max damage into melee weapon power-ups as the main attribute, which might explain why you haven't seen any.
The only type I seem to be able to sell on a regular basis are the mind cost / max damage ones for VK's, and while they lasted I had a schematic for mind cost / max damage / min damage ones, but not for lack of effort have been unable to reproduce.
Message Edited by Asteroids on 03-18-2004 04:16 PM
Message Edited by Asteroids on 03-18-2004 04:50 PM
(edited to leave out telling you to go to the Artisan forum, I thought this was in my home galaxy forum at first.
Message Edited by JimerLins on 03-18-2004 10:27 PM
Asteroids wrote:
As an aside as I see your sig, we are able to substitute the mind cost with health cost or action reduction. I forget which HAM bar swordsman depletes but I have had some business before from swordsmen who have requested that type with max damage on the secondary (I'm assuming they don't bother with buffs, else there's no point really is there).
Message Edited by Asteroids on 03-18-2004 04:50 PM
Being a swordsman is murder on the mind, both to the victim and the user. But I own stock in a Brandy dealer so it is not a real factor. I was just hoping to get my powerhammer up to 800dmg.
Thanks for all your help guys.