Artisan Archive
Thread: Items with insertable and removable modules: How vehicles, weapons and more get get much cooler.
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pdxgeek
Fri Apr 23, 2004 3:38 pm
#1
Ok let's take a look at a current power-up... you have a item in a crate you place on a gun and it works for 100 uses. This might be understandable for a power source but it really makes no sense for a scope. What if a gun item had slots?
Take a scout blaster:
Slot 1: Scope
Slot 2: Energy Booster
Slot 3: Balance Mechanism
Slot4: Fast Trigger
Ifsomeone could purchase each of these items, and they would be permanent... or at least semi-permanent (durability not charges), they'd go along way towards the customization of the item.... especially if each of these sub items could be skillfully crafted. You might have a lame rifle but you have a scope looted from a dungeon and crafted with a krayt dragon eye for the lens giving you a superior range.
These items could be made to be specific to a weapon type, or generic. The ones that are made for specific weapons of course have a higher power, but suffer the ability to be moved around. Also a genosian scope might work on all genosian guns, but not on any other gun... so groups of itemscould be applicable. Maybe it only works onrifles... etc.
Different items could have different slots:
FWG 5:
Slot 1: Scope
Slot 2: Energy Booster #1
Slot 3: Energy Bosster #2
Slot 4:Balancemechanism
Slot 5: Fast Trigger
Slot 6: Heat Dissapation Mechanism
This also applies to Vehicles:
Imagine if your Speedbike consisted of:
Slot 1: Engine
Slot 1: Engine
Slot 2: Stabalizers
Slot 3: Grav Lifter
Slot 4: Boosters
Slot 5: Terrain Navigation Computer
Slot 6:Body Customization
People could have a wide variety of speeders that had better and worse performance. Now how about this... take this concept and apply it to POD RACERS... Then set up Pod racing tracks on tattoine where players can race each other!
Now when the space expansion comes you'll be ready for ships:
Slot 1: Main Engines
Slot 2: Secondary Engines
Slot 3: Front Armor Plating
Slot 4: Side Armor Plating
Slot 5: Back Armor Plating
Slot 6:NAV Computer
Slot 7:Laser Systems
Slot 8:Missle Systems
Slot 9:Storage Compartment
Slot 10:Life Support
Slot 11:Tractor Beam
The amount of time people would spend customizing their stuff would add so much depth to the game. Think about Han and the falcoln. Think about how much Droid tinkering goes on. People want to be able to MODIFY stuff after they make it... and not have those modifications go away after 100 charges.
StarNick
Fri Apr 23, 2004 7:03 pm
#2
I sincerly agree.
Devs have said in the past, we'll be able to modify vehicles...a 2 day paint job isnt what I call a modification...
Areriye
Sat Apr 24, 2004 1:02 pm
#3
I think they make initial attempts suck on purpose so they can say, "Hey look! We fixed it! It is so much better than back in[fill in the blank] when we introduced it!"
Kaullad
Tue May 18, 2004 4:15 pm
#4
It would work well for vehicles and ships, but guns already come with "optional" slots during their creation that allows for optional scopes and stocks which are also created by weaponsmiths. All individual components of a weapon are created differently and inserted to the weaponsmith's desire or cutomer demand. However, it's rare for me to move weapons with stocks or scopes built in because of the costs they add to your specials. Therefore, powerups are more desired than a suped up weapon. At least it is for me.
HalasterTheBlack
Tue May 18, 2004 5:31 pm
#5
... I think I'd rather enforce harvester certifications than ask the devs to implement this wonderful idea...
KIDDING! PLEASE DON'T KILL ME!
hehe, this is really a good idea. You forgot (permanent) colors though. 
Guruweaver
Wed May 19, 2004 3:41 am
#6
These are excellent suggestions.
Could you add them to the Top 5 thread so we can get them on the Top 5 issues?
Thanks,
Could you add them to the Top 5 thread so we can get them on the Top 5 issues?
Thanks,
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