Artisan Archive
Thread: What are the best power ups?
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MarMarSith
Fri May 21, 2004 9:49 am
#2
I want to explore this market, any suggestions on what to make and how to make them will help. Also going market price? Should I dump these on Bazarrs or sell from my home?
HalasterTheBlack
Fri May 21, 2004 10:07 am
#3
You want to start with at least 995 OQ mineral and chemical. Only with high OQ can you achieve the best percentages - 33/16.
In my business, I find that the following sell really well as the first two attributes:
- Ranged Max / Min
- Ranged Mind / Speed
- Ranged Mind / Max
- Melee Mind / Speed
- Melee Mind / Max
I say as the first two attributes because I almost always produce them with 3-4.
Pricing depends upon galaxy and location, I suppose. On Naritus when I price them inside a busy mall at 1250 per crate, I sell over 100 crates a day. I also have a tent outside Theed (not very busy on Naritus) and have sold under 200 in 30 days priced at 750.
Bugbait
Fri May 21, 2004 10:23 am
#4
I find Health/Action/Mind combined with Speed sells well for melee. Swordsman seem to like Health and Action with Speed. Health/Max for melee also seem to sell well.
HalasterTheBlack
Fri May 21, 2004 10:28 am
#5
Bugbait wrote:
I find Health/Action/Mind combined with Speed sells well for melee. Swordsman seem to like Health and Action with Speed. Health/Max for melee also seem to sell well.
Hmm. I'll have to quit throwing those away then.
Bugbait
Fri May 21, 2004 10:34 am
#6
I didn't knowwhat sold well originally besides Ranged Max/Minbut over the past few months I've been surprised. I would've thought Mind plus Speed/Min/Max would've been more popular since mind is the most expensive stat to buff. Seems to be a large population of Swordsman and Rifleman (no surprise since both are powerful). Most Swordsman I speak to seem to prefer Health + Max/Speed and to a lesser degree Action + Speed.
HalasterTheBlack wrote:
Hmm. I'll have to quit throwing those away then.
Bugbait
Fri May 21, 2004 10:35 am
#7
Forgot to add: Ranged Max/Min and Ranged Mind/Speed are probably my best sellers. The latter is closely followed by Health/Speed. Ranged Max/Min greatly out sell the rest.
outtacontrol
Fri May 21, 2004 6:26 pm
#8
there are those that want certain or customized stats but as a rule of thumb realize that most people are buffed at all times when hunting/batting etc. anything with mind cost enhancement is a safe bet you can usually make a scope for ranged weapons and melee would be called compensating. if you can get speed, max dam., min dam and mind cost in any combination you will make money also the tuned muzzles of sighting which are min/max damage are always realiable money makers. as far as resources use a good lubricating oil because there are only 2 stats to be concerned with. A good copper with the highest conductivity you can find. I have actually used metals that were as far as stat averages were head and shoulders better than the copper i was using but the copper had a high conductivity and made a better power up.
Outta Control
Master Artisan/Chef/Merchant
Outta Control
Master Artisan/Chef/Merchant
HalasterTheBlack
Fri May 21, 2004 7:12 pm
#9
outtacontrol wrote:
there are those that want certain or customized stats but as a rule of thumb realize that most people are buffed at all times when hunting/batting etc. anything with mind cost enhancement is a safe bet you can usually make a scope for ranged weapons and melee would be called compensating. if you can get speed, max dam., min dam and mind cost in any combination you will make money also the tuned muzzles of sighting which are min/max damage are always realiable money makers. as far as resources use a good lubricating oil because there are only 2 stats to be concerned with. A good copper with the highest conductivity you can find. I have actually used metals that were as far as stat averages were head and shoulders better than the copper i was using but the copper had a high conductivity and made a better power up.
Outta Control
Master Artisan/Chef/Merchant
None of those attributes has a single thing to do with powerups. Powerups are OQ only. That's it. Not Conductivity, not Shock Resistance. Just Overall Quality.
Bugbait
Fri May 21, 2004 7:50 pm
#10
Yep, it's all about OQ and OQ only.
HalasterTheBlack wrote:
None of those attributes has a single thing to do with powerups. Powerups are OQ only. That's it. Not Conductivity, not Shock Resistance. Just Overall Quality.
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