Ah, finally! An intelligent debate on this subject! Thank you!
Ok, on to my rebuttal...
I agree that the economics of SW:Gare "strange"... I'd use a lot of other colorful words too,maybe. BUT take a look at what has happened. Today, there are a bazillion people who haven't a clue about what a good resource is, mining them. And we have a lot of people buying up those crappy resources. Yep, I agree.
But let's look at the "why" of that... and that's the holo-grind. We all know the holo-grind is going to end in probably 6-8 weeks, right?
What do you suppose is going to happen to all those bulk resource dealers once the holo-grind ends?
I believe that the vast majority of them are going to pack up their harvesters and call it "done" once they figure out that they can't figure out how to make money any more.
I believe that a small minority of them will figure out how to mine for themselves.
When all that comes around, the resource trade will return to something similar to what it was back before we figured out all we had to do was mindlessly grind to hit Jedi. Not exactly like it, no. But I think that's ok too.
But let's talk worst case. Say we leave it so everyone can wrangle harvs and most of those doing it now figure out how to make money at it. Then what?
Well, THEN you have a ton of high-quality resources entering the economy. Far greater supply than demand. In which case, those selling the materials will have to cut their prices drastically in order to sell. When that happens, some will figure out that it's no longer profitable enough (read: the effort isn't worth the reward) and drop out. Which will, again, result in an economy that resembles pre-grind days.
I think what I'm trying to say is that the economy is a "natural" one. Things will work themselves out all of their own accord, because the law of supply and demand actually works fairly well in SW:G.
Now if we go the other route and cert harvesters to Artisans, some very bad things will happen once the holo-grind ends. Firstly, Artisans generally don't have a lot of lots free for harvesters. They have houses and factories on their lots. If you restrict the big rigs to just Artisans, you're not just taking away 8 lots per non-artisan, you're taking away over 95% of the harvesting power in the game today. Which, of course, reduces the supply of resources to 5% of what it is today.
Now think back to the pre-grind days... do you think we were drawing more or less than 5% of what we are now? I was there. I mined it. We drew at least 35-40% of what we are today. Maybe more.
Think, then, about how that reduced supply of raw materials will impact the market. Miners will sell *high*. Very high. Which will, in turn, drive the price of every material and service that uses mined goods.
I mentioned that the economy is "Natural" and can take care of itself... but in this case, I don't see that it would. You see, if you cert harvesters then people HAVE to be artisan to mine. But a lot of people who rent lots to legit mining businesses don't want to be artisans. They play the game to be Bounty Hunters or Entertainers or Jedi or whatever. If you force them to take up Artisan to mine, they'll not do it.
It won't work because the economy is only so "natural". There is no requirement to participate in it; one can always cancel the game if it becomes too much like "work".
So on the anti-cert hand, you have a condition that may not be optimal, but that will correct itself naturally.
On the pro-cert hand, you create a condition that is definitely not optimal (hyperinflation caused by incredible limits on raw materials) and that will not be able to correct itself naturally.
I would prefer we artisans take the track of waiting to see what happens. If 2-3 months after holo-grinding ends we're seeing prices of .5cr per unit for uber resources, I'll agree there's a problem. But if that price is closer to 1-1.5, I think that is a very good place to be.
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