Artisan Archive
Thread: min/max resource values?
Page 1 of 1
Anttti80
Thu Oct 14, 2004 3:20 am
#1
Hi,
Is there anywhere a some kind of list what min/max values each resource has? Or can every resource have 1-999 values in ut, oq, etc?
Is there anywhere a some kind of list what min/max values each resource has? Or can every resource have 1-999 values in ut, oq, etc?
Lomena
Thu Oct 14, 2004 3:51 am
#2
If I am not mistaken, the quality is randomly generated each resource shift. At least, it seems more likely for it to be random than having a person type out all of those numbers for the hundred+ resources per server.
Chucksta68
Thu Oct 14, 2004 4:04 am
#3
Anttti80 wrote:
Hi,
Is there anywhere a some kind of list what min/max values each resource has? Or can every resource have 1-999 values in ut, oq, etc?
Hi there,
Some stats are 'gated', which means that their max numbers cannot go to 1000 (which is the max). For a fairly accurate and detailed list, check this link.
Hope this helps.
Anttti80
Thu Oct 14, 2004 4:04 am
#4
Thanks! That is what i was looking for.
Message Edited by Anttti80 on 10-14-2004 02:05 PM
TheMalle
Fri Oct 15, 2004 4:14 am
#5
Just a note that there has been a more in depth research of mineral's stat caps, in the thread that can be found here.
"If I am not mistaken, the quality is randomly generated each resource shift. At least, it seems more likely for it to be random than having a person type out all of those numbers for the hundred+ resources per server."
Well, it is randomly generated (I presume too), but within the certain numbers. That way you can know that if you see, for instance, polysteel copper, it will have a very good conductivity stat (928 - 1000). This also stops the "perfect" resources from spawning. Otherwise, sooner or later, there would spawn a resource with 1000 in all stats.
"If I am not mistaken, the quality is randomly generated each resource shift. At least, it seems more likely for it to be random than having a person type out all of those numbers for the hundred+ resources per server."
Well, it is randomly generated (I presume too), but within the certain numbers. That way you can know that if you see, for instance, polysteel copper, it will have a very good conductivity stat (928 - 1000). This also stops the "perfect" resources from spawning. Otherwise, sooner or later, there would spawn a resource with 1000 in all stats.
Message Edited by TheMalle on 10-15-2004 01:17 PM
Page 1 of 1