Artisan Archive
Thread: resource attributes help
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Vendor_Inside_TM
Fri Oct 22, 2004 4:57 am
#1
hey
anyone can help me and post the most important res attributes for each crafting profession, like this:
EXAMPLE: Artisan: Metal: CD/OQ
Chemicals: OQ/PE
.
.
.
that would be great help. fot to that q cause i saw this stuff on a site days ago and cant find the link,but think its very handy info...
pls help if ya can
anyone can help me and post the most important res attributes for each crafting profession, like this:
EXAMPLE: Artisan: Metal: CD/OQ
Chemicals: OQ/PE
.
.
.
that would be great help. fot to that q cause i saw this stuff on a site days ago and cant find the link,but think its very handy info...
pls help if ya can
Roycroft
Fri Oct 22, 2004 7:46 am
#2
Not really possible. Stats aren't profession dependant, they're item dependant.
For example as an Artisian:
Swoops are 100% SR
Repair tools are 100% CD
So there is no "as a Architect you need only OQ/UT ore". Different items have different requirements.
Best way to do this is to go to swgcraft.com, find the link to your servers current resources and click the actual resource types in that list. Each will direct you to which schematics that particular resource is used in....and what stats are important for it.
TheMalle
Fri Oct 22, 2004 9:30 am
#3
Well, with architect it IS actually only HR, SR and UT that matters, if the stats matters at all, so that was a bad example
But otherwise he is correct... besides tailors, I do not believe stats matter there.
Roycroft
Fri Oct 22, 2004 10:54 am
#4
I know MA plays into hopper size...not that it's a critical stat or anything..so there's at least 4.
But you're right....I could have used a better prof as an example.
rubberduck4106
Fri Oct 22, 2004 2:09 pm
#5
I notice when you click on your "eligible" resources, that the bar next to what it can fill is a different level and color. Low bar = red, mid bar = yellow, high bar = green. Is the crafting station letting you know which resource is the best for what you building? i.e. a material high in conductivity will show up as a green bar when making a crafting tool, low in conductivity red...
Roycroft
Fri Oct 22, 2004 3:38 pm
#6
Exactly...only exception is items that have no experimental attributes. They will show only black bars, regardless of what resources is used.
TheMalle
Sat Oct 23, 2004 12:25 am
#7
Well, it depends on how you define "matters", but yes, MA affects hopper size. Sorry
Jjiaah
Sat Oct 23, 2004 4:08 am
#8
Roycroft wrote:
Not really possible. Stats aren't profession dependant, they're item dependant.
For example as an Artisian:
Swoops are 100% SR
Repair tools are 100% CD
So there is no "as a Architect you need only OQ/UT ore". Different items have different requirements.
Best way to do this is to go to swgcraft.com, find the link to your servers current resources and click the actual resource types in that list. Each will direct you to which schematics that particular resource is used in....and what stats are important for it.
Hit the nail right on the head.
This gentleman is 100% correct.
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