Artisan Archive

Thread: Two Artisan Issues fixed !

Guruweaver
Tue Oct 26, 2004 4:06 pm
#1

Hey all,

Two of our long running issues have been fixed in Publish 11, on live now.

1) Fixed a bug when a crafting tool crafts ANOTHER crafting tool with Practice turned on. When the tool was finished, it would cancel a player's current crafting session, regardless of what crafting tool they were currently using

2) Harvester animations are working properly

Woo!

See, they were listening.

Guru

Message Edited by Guruweaver on 10-26-2004 07:08 PM



--
Former Artisan Correspondent
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LadyGrey
Tue Oct 26, 2004 4:50 pm
#2

Well, this means I have to do two things: 1) Stop making as many snide remarks about the devs, and 2) Watch out for those flying pigs I'm sure will start appearing in the game



/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Dpjarrett
Tue Oct 26, 2004 5:05 pm
#3


/cheer


I just felt like posting something... Guruweaver beat me to all of the good questions today.



Kyyle Pellow
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- By Kyyle
If it doesn't say "By Kyyle" somebody else probably made it.
Coronet, Corellia 752, -5058

DaBarius
Tue Oct 26, 2004 5:15 pm
#4


Yes! Harvestor animation finally fixed...


Who should I hug now?



<GLA>
Barius
Weapon-Maker (12 pt. WS)
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800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


Samn
Tue Oct 26, 2004 6:07 pm
#5

/hug everybody!!! i was wondering what was going on with my non-moving harvesters!! :-]
sciguyCO
Wed Oct 27, 2004 1:41 pm
#6

This is probably going to be taken as bad news, but there was a third crafting fix included with pub 11:


3) Factory manufacturing time is now based on a item's complexity after experimentation.


Previously, the item's factory time was based only on its initial complexity, experimentation had no effect (although it did increase the time to hand-make the item).


Each time you "Run Experiment" you increase the item's complexity by 1, which increases the manufacturing time 8s per item.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Chaosium_451
Wed Oct 27, 2004 2:49 pm
#7



Actually, I like this one. It makes sense, and offers a trade-off for experimentation. Good job Dev's!


It also provied incentives to take the big gamble and burn all your experimentation points at once instead of one-by-one.

Message Edited by Chaosium_451 on 10-27-2004 04:51 PM



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Star_Ranger
Wed Oct 27, 2004 4:50 pm
#8

Some old fixes there. I logged on last nightand could hear my harvestor running outside my house. That was broken so long I though it was intended to prevent noise pollution issues


The complexity fix shouldn't bother me too much as I tend to only add three to the base using the 4,3,3 experimentation method.






}=T==[)

-Corbin Lancer (Engineer / Scoundrel)


}=T==[)
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