Artisan Archive
Thread: Factories and stopping before full run is completed
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OditeFosore
Wed Oct 27, 2004 4:54 pm
#1
In the past, I often experienced a bug where my factories would only run till the output hopper was approximately 70% full and then stop and need to be restarted. I tried to always make sure that my output hopper has nothing, or at least not a full 40 run in it, before starting a new full 40 run and had little trouble.
Since Release 11, I have had 4 factory runs (all started at the same time - forgot to check output hoppers before starting new runs) that would have been subject to the previous bug where they would stop before the full run was complete. They all stopped early (not altogether unexpected), but this time the schematic is gone and I cannot restart the factories. So, I now have factory runs of food components with 29 crates of 25 and 12 crates of 25 etc.
It seems that an attempt to fix the bug was attempted, but the problem has insteadbeen made worse. I'll start another test this evening to see if it's reproducable, but would be interested in hearing if others are having any similar issues?
Message Edited by OditeFosore on 10-28-2004 09:57 AM
Giamai
Wed Oct 27, 2004 9:31 pm
#2
i have had 3 occassions where the factory stops and i get an email telling me to report an "input bug" or words to that effect.
restarting the factory works just fine, i reported it once out of the 3 x.
similar to what you are seeing anyways
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