Artisan Archive

Thread: How Do You Tell Vehicle Quality?

Guruweaver
Tue Oct 26, 2004 1:51 pm
#1

There is no way to tell. That information is not available on the deed at all. The crafter knows by the percent value displayed in the experimentation interface when the experimenting is done.

Take care,
Guru



--
Former Artisan Correspondent
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Dpjarrett
Tue Oct 26, 2004 4:53 pm
#2

As Guruweaver said, there is no way to tell just from examining the deed. That is why many artisans will put the experimentation percentage into the vehicle's title. For instance, all of my 95% experimented swoops read: Swoop (95%) - By Kyyle. Most players don't know and don't care exactly how many hitpoints a 95% vehicle experimentation translates to; they just know that 95% is better than 70%. If you'd like to know about how many hitpoints a particular percentage experimentation will yield, please click here.


Using the information in that link you can often tell about what percentage experimentation a generated vehicle had. For example: I know off the top of my head that a swoop which has maximum hitpoints of 2400+ was at least 94% experimented. You can get a vehicle's hitpoint information by targeting it and hovering your mouse over its HAM bar.


The point which Guruweaver made, and I'll make again, is that unless the crafter hasput the experimentation percentage into the title of the vehicle, there is no way anyone can know what quality the vehicle is by looking at the deed. I like to call these vehicles with unknown experimentation percentages "mystery vehicles" and I try to dissuade people from buying them whenever possible. I do this not to enhance my own business (although that sometimes does happen as a result), but because I am highly suspicious of any mystery vehicle. In my mind there are only two reasons a crafter would make a mystery vehicle: either the crafter was too lazy to be bothered to put the experimentation in or the quality is bad and they don't want you to know what it is. Either explanation is completely unsatisfactory to me and I don't feel that such crafters should be supported by customers who have a right to know what they are spending their hard earned credits on.


So please, join me in the fight against mystery vehicles! Best of luck!

Message Edited by Dpjarrett on 10-26-2004 07:58 PM



Kyyle Pellow
Vehicles k Drugs
- By Kyyle
If it doesn't say "By Kyyle" somebody else probably made it.
Coronet, Corellia 752, -5058

DaBarius
Tue Oct 26, 2004 5:20 pm
#3






Nevala wrote:

I'm sure this has been asked/answered before, but how do you tell what the quality of a vehicle is? I've seen discussions regarding, e.g., 97 percent vehicles, or high HAM vehicles--but when I examine a vehicle or a deed, I don't see anything that tells me this information. I just got master artisan and made my first swoop, but I don't know how to interpret the information given during the crafting process. Can anyone explain 1) how does a vehicle buyer know the quality of a vehicle and 2) how does the crafter know?


Thanks much






1. No can....


2. We know ...buyers dont have to worry



<GLA>
Barius
Weapon-Maker (12 pt. WS)
Liberty City Mall, Corellia (-3308 -2296)
800m from Coronet (-139 -5556)
Sliced, Unsliced, Enhanced Weapons, Powerups


Chaosium_451
Tue Oct 26, 2004 5:24 pm
#4

I make a point of putting the experimentation results in the name of the deed, and the approximate hit point that experimentation will produce. That way my buyers know what they're getting.


As far as I know, I'm the only one on my server doing that.



Merlinda Oban
Elder Jedi - Radiant
Sibhoan Oban
Officer - Radiant
Brenna Oban
Engineer - Radiant

Iscushi, T'wesmynn, Ilmeimi
Test Center


Nevala
Wed Oct 27, 2004 12:35 am
#5

I'm sure this has been asked/answered before, but how do you tell what the quality of a vehicle is? I've seen discussions regarding, e.g., 97 percent vehicles, or high HAM vehicles--but when I examine a vehicle or a deed, I don't see anything that tells me this information. I just got master artisan and made my first swoop, but I don't know how to interpret the information given during the crafting process. Can anyone explain 1) how does a vehicle buyer know the quality of a vehicle and 2) how does the crafter know?


Thanks much
Nevala
Wed Oct 27, 2004 2:34 pm
#6

Thanks to all of you who replied. The information is very helpful--though I guess having more information about vehicle stats on deeds is certainly an item for our wish list. Here's a follow-up question: How is the market for vehicles these days? I'm on Ahazi, but info from any server would be helpful. Some sub-questions: Do you find it worthwhile to get the high level resources required to manufacture 90% plus vehicles versus cranking out cheaper, lower quality ones? Do people buy landcruisers and speeders, or mostly just swoops? And now that we're getting into JTL, how is it affecting the market for ground vehicles? My personal feeling (without having a lot of experience yet)--there will always be a market for ground vehicles, as they do tend to bite the bullet periodically. But I don't have a good feeling for whether enough people will pay a premium for higher HAM vehicles. Oh, and another question just occurred to me--at this time, do crafters feel that there are too many or too few or just enough vehicle vendors around?


Thanks for your responses, I appreciate this community of crafters.
Chaosium_451
Wed Oct 27, 2004 2:48 pm
#7

Well, if you don't tell your customers the quality of the vehicles, then you can use junk. But since I put the quality in the name, I find that the high-quality ones always sell out well before the cheaper, lower quality ones. I sell a few swoops a week. The speeder bikes and landspeeders have been sitting on my vendor now for a few days with nary a nibble. Some guy a few hundred meters from me sells swoops for 10k. I still get business because I make sure people know what they're getting. So yes, people will pay a premium for quality. Or, that has been my experience anyway.



Merlinda Oban
Elder Jedi - Radiant
Sibhoan Oban
Officer - Radiant
Brenna Oban
Engineer - Radiant

Iscushi, T'wesmynn, Ilmeimi
Test Center


Dpjarrett
Fri Oct 29, 2004 1:52 pm
#8

How is the market for vehicles these days?

I find the market to be very strong still. As you mentioned vehicles do still bite the dust for various reasons and I think JTL is going to bring back alot of old players who may have previously quit as well as new players; both represent a nice inflow of players who will be in the market for a new vehicle.


Do you find it worthwhile to get the high level resources required to manufacture 90% plus vehicles versus cranking out cheaper, lower quality ones?

I only sell 90% and above vehicles. There are a couple of reasons I do this:



  • Quality is very important to me. I've tried to make a name for myself as someone who carries only high quality products at affordable prices.

  • I mine my own materials. Therefore it costs me nothing more to get the really high quality materials than it would to get junky materials. Therefore I just mine the good stuff.

Do people buy landcruisers and speeders, or mostly just swoops?

Mostly swoops. Generally I'll do a factory run of about 50 or so swoops and then use my leftover materials to "handmake" a half dozen speederbikes and one or two X34s. Generally I find that the X34s and speederbikes will sell out about the time that I'm ready to make more swoops.


And now that we're getting into JTL, how is it affecting the market for ground vehicles?

I've seen my sales drop off dramatically in the last few days, but I expected that with the release of JTL. The expansion is new and therefore everyone is spending all of their time in space because it's something different. I'm guilty of this myself. In a week or two once the newness of it has worn off I fully expect that my sales will pick right back up again.


Oh, and another question just occurred to me--at this time, do crafters feel that there are too many or too few or just enough vehicle vendors around?


This is really a server dependent question. On Wanderhome I find that there are quite a few vehicle vendors, but many of them are unstocked or carry poor (or unknown) quality vehicles at outrageous prices. In general, if you carry good products at reasonable prices there will always be room in the market for you.


Good luck!



Kyyle Pellow
Vehicles k Drugs
- By Kyyle
If it doesn't say "By Kyyle" somebody else probably made it.
Coronet, Corellia 752, -5058

-Redux-
Sat Oct 30, 2004 4:53 am
#9

Personally, I like a real world test of vehicle quality. My system is simple.


1) Find a shop with vehicles in stock

2) Buy one.

3) Use deed.

4) Take shuttle to Dathomir

5) Head toward Nightsister Stronghold.

6) Once you agro a Nightsister Elder, time how long it takes her to blow up your vehicle.

7) Fight for your life.

8) If you live, hope you have a spare vehicle in your datapad or start the long walk home.




Seriously though, it is kind of nice when the % quality is in the name information. Makes it a little easier for the buyers to know what they are getting. I never buy vehicle with an unknown %, unless it is for a ridiculously low price so I don't feel burned if I get a piece of junk.


Thanks to all those vehicle crafters that put the info in the name.






**NEW SIG COMING SOON! WATCH THIS SPACE!**
TheNola
Sat Oct 30, 2004 9:22 pm
#10


Speeders are a crucial part of the game now. Everyone's spoiled by it, and it's a huge money-maker for artisans.


Perhaps putting the effectiveness of the vehicles on the deed itself could go to the top 5 or top 10 issues?


***


Ooo, I just read the top 5, and the Vehicle problem is in there already

Now let's hope something would be done about it

Message Edited by TheNola on 10-30-2004 09:25 PM



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