Artisan Archive

Thread: Looted Artisian Waistwrap

Cisco-Kid
Mon Nov 01, 2004 6:55 am
#1

I"m just wondering is a +6 Artisian Experimentation Waiswrap (like a Belt) is usefull? I'm thinking of taking up the Artisian profession again (I"m Master Doctor/Master Fencer) and I was wondering if this would be an effective piece of clothing. I hope this don't sound like a trade quesztion.



Cheers,


Cisco-Kid


"No use buying the JTL expansion, until they fix the ground game".
EvilHomerSimpson
Mon Nov 01, 2004 7:12 am
#2

Sounds good to me! Grats!



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Jjiaah
Mon Nov 01, 2004 7:20 am
#3

Better a belt than a bandolier. I'd say it could come in very handy, especially if you can get more CA's to bump that up to 10.
Cisco-Kid
Mon Nov 01, 2004 7:36 am
#4






Jjiaah wrote:

Better a belt than a bandolier. I'd say it could come in very handy, especially if you can get more CA's to bump that up to 10.







Thanks what I was Thinking.... Doctors Crafting Smocks (+5 Med Exp +5 Med Craft) are readily availble. How about the Artisian ones? Easy? I know if I could get a +5 MED EXP waistwrapI would be Set!The problem is, as you stated, either getting the CA (for the same piece of clothing) or finding another piece that you can wear at the same time to get it up over 10. Will I have issues finding a smock for artisian so I can make a 10? Is 10 good for artisian EXP? I know 10 Med crafting is excellent, But experimentation? Do both need to be 10?


Thanks for the reply, I appreciate it.



-Cisco-Kid

Janzi_Dax
Mon Nov 01, 2004 8:06 am
#5

You need at least +10 in order to gain an extra experimentation point (+10 for 1 pt, +20 for 2 pts).



--------------------------------------------------------------
Janzi Dax: Field Commander
Je'nai Dax: Jedi
Pwalloom Bendon: Medic
V'buk Kyak: Trader(Structures)
Shorpirr: Trader(Munitions)
Shodu: Bounty Hunter.
Draygox
Mon Nov 01, 2004 8:55 am
#6

well if you are human isnt that +6 all you need? If i remember right humans get a +15 artisan experimentation just for being human.
Stawei_Idow
Mon Nov 01, 2004 9:40 am
#7

yes, humans get a +15 so a +6 belt will make a 12 point crafter, but, according to the thread here, you can have a 14 point crafter if you are human.
thats a great start to a 14 pointer.
just +19 sea points to go.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

Cisco-Kid
Mon Nov 01, 2004 10:01 am
#8

Thanks to all for replying. I am giving up Fencer to become a full Time Master Artisian and Master Doctor. I have an Alt, and he will be my hunter gatherer. (MTKM and Carbineer)


Thanks Again,


Cisco-Kid
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