Artisan Archive
Thread: Powering Harvester Energy?
Thanks!
If you can stomach the cost of getting a fusion generator (75-125k range), there is no reason not to go with radioactive fuel.
All 3 power generators (wind / solar / fusion) take up 1 lot and cost 1440 credits in maintenance per day. The big difference is their efficiency rates, wind = 5Kg/Min, solar = 8Kg/Min and fusion = 13Kg/Min.
Assuming a best case scenario with a 100% resource density wind collects 7200 power/day, solar 11520 power/dayand fusion 18720 power/day.
From my experience it seems you can always find wind or solar but rarely a concentration of it higher than 60%. Its easy to find radioactives with concentrations in the 80% range, but sometimes the resource shift can leave a planet with no radioactive resources at all and you'll have to place on a different world.
My fusion generator on a 60% vein generates enough power for my 9 medium havesters. Go fusion!! ![]()
Yup fusion is so the way to go, i have 2 of them and the last good spot i had was a 91% spot, I had enough power to run my harvesters and also had enough power left over when the spot dried up (had 110k of power in reserve) now im on a 40% spot (with luck i will find a nice 90% again
) but i still have 40k from my reserve
Fusion is so the way to go.