Artisan Archive

Thread: Getting high quality crafting tools?

Valden
Mon Jan 12, 2004 12:21 am
#1

I am wondering how you can get these high quality crafting tools... Do you just have to keep crafting better and better tools? I will have a crappy too, and then I will make an almost as crappy tool with it....I know you want the best conductive property. Does the quality of the crafting tool you use to make the other tool matter? Can you experiment on tools with the general crafting stations? thx


stryfex03
Mon Jan 12, 2004 12:25 am
#2

You need to use a Weapon, Droid and General Crafting Tool, not the Generic Crafting Tool, and standing near a Weapon, Droid and General Crafting Station.


Blood632
Mon Jan 12, 2004 7:54 am
#3

[quote]You need to use a Weapon, Droid and General Crafting Tool, not the Generic Crafting Tool, and standing near a Weapon, Droid and General Crafting Station.[/quote]



While using the highest CD (conductivity) rated metal you can find and experiment as high as you can with it.... once you gain more artisan skills u'll ba able to experiment more and make even better tools!




Master Hawk
Crimson PACT Master
Imperial Commerce Director, Cabal, Talus (Sunrunner)
hendrixn
Mon Jan 12, 2004 8:41 am
#4

I,am sorry but I don,t understand. I can only use the Generic crafting tool to make a General crafting tool so how can I make a better General crafting tool or for that matter a better Generic crafting tool if the only tool I have to make it with is a bad Generic crafting tool? Please explain.
stryfex03
Mon Jan 12, 2004 9:17 am
#5

Do you have Engineering I? If you don't then you can't make it yet.
Stymnus
Mon Jan 12, 2004 9:19 am
#6

What they mean is if all you have is a generic tool, you can't use it to experiment values higher (which is required for higher quality tools). So use the generic tool to make a general tool, which will have low values -- you can't help that. Best you can possibly do with good materials is to have a good craft, which will get you a 20-30% tool -- best not to worry about it.

Once you have THAT tool, use materials with the highest possible conductivity and experiment it up by using your general (not genric) tool at a general crafting station -- a public one would work fine for this. I have a bunch of 94% tools, some have 'decayed' to death when I was adventuring while carrying them and they don't work anymore

Now the other side to that coin is that it has yet to be proven (so far as I know) that it makes one bit of difference! Some say yes, some say no.



--------------------------------------------------
Amit Latock
Flurry, Corellia (City of Halcyon)
Master Artisan/Novice Armorsmith/Apprentice Musician/Novice Pikeman/Novice Medic
"Amit's Folly" - purveyor of armor, vehicles, powerups and personal harvesters
"I must master Pikeman? Isn't every Mon Calimari a Pike-Man?"
---------------------------------------------------
BlankTim
Mon Jan 12, 2004 9:26 am
#7

Step 1. Toddle over to the nearestPublic Weapon, Droid and General Crafting Tool station.


Step 2. Use your junky Generic crafting tool to make a Weapon, Droid and General Crafting Tool. Be sure to use metals, I seem to have better luck wth copper, wth a high Conductivity. Having a high decay resist might be a good idea also.


Step 3. Once you'e assembled the ingredients, EXPERIMENT on it. Experimentation should be done repeatedly for the best results, IE; don't just dump all your experimentation points into it and hit run. Drop them one at a time and run experiment. (I know others mght not agree with that, whatever, it works better for me when I do it this way).


Step 4. Create a Prototype item.


Step 5. Throw your Generic crafting tool away. You don't need it anymore. The Weapon, Droid and General Crafting Tool will do everything the Generic does, plus more.


Step 6. Use your Weapon, Droid and General Crafting Tool to create ANOTHER Weapon, Droid and General Crafting Tool using the same process as above, discard, or sell, your previous tools as you create better ones.



FYI: You're NOT going to create a 99% (14.xx%)tool on your first try. or your second. or your tenth for that matter. It's like crafting anything else. It's all based on the roll of the dice. Using the best tool, and best materials, just tilts the odds in your favor a bit.






__________________________________________
Biwaba Darkfeather - Starsider, Naboo, Theed
Master Ranger Novice Rifleman
I want a cookie! Well, No, I'd rather have a woman, but I'll settle for a cookie.
BlankTim
Mon Jan 12, 2004 9:29 am
#8

oops, forgot, you won't be able to experment when you se your Generic CT to create the first WDG-CT.


When you use your WDG-CT to create the next one, you will be able to experiment on the new one though.



Sorry for the confusion.





__________________________________________
Biwaba Darkfeather - Starsider, Naboo, Theed
Master Ranger Novice Rifleman
I want a cookie! Well, No, I'd rather have a woman, but I'll settle for a cookie.
Stymnus
Mon Jan 12, 2004 9:35 am
#9

Actually, he's not going to create 99% no matter what he does, even with the best tools, unless he has close to +100 experimentation...which is what I was assuming With the best materials, I can max out the experiment value only after 8 or 9 experiments.

So, no, you're not doing something wrong if you can't get the value positive for a while. Practice (and training) will eventually make perfect.



--------------------------------------------------
Amit Latock
Flurry, Corellia (City of Halcyon)
Master Artisan/Novice Armorsmith/Apprentice Musician/Novice Pikeman/Novice Medic
"Amit's Folly" - purveyor of armor, vehicles, powerups and personal harvesters
"I must master Pikeman? Isn't every Mon Calimari a Pike-Man?"
---------------------------------------------------
tathacuk9371
Mon Jan 12, 2004 9:47 am
#10

The highest I have gotten is 14.13 97%



Master Artisan - Soon to be Master DE
hendrixn
Mon Jan 12, 2004 10:05 am
#11

Thanks for all the comments but, I may be missing something after I make the general crafting tool I did not see in my list of things I could make with it being another general crafting tool I therefore thought I could only make the general crafting tool with a Generic crafting tool.


So what you are saying is I can use the general crafting tool to make another general crafting tool. Right?


Also I do have engineering I

Pistol
Mon Jan 12, 2004 3:12 pm
#12

What does a higher quality crafting tool get you? Does it improve the quality of the items you create?
sciguyCO
Mon Jan 12, 2004 3:29 pm
#13






Pistol wrote:
What does a higher quality crafting tool get you? Does it improve the quality of the items you create?




Not directly. The types of success you get when doing the initial assemble and experimenting adds a certain amount to the experimental percentages (amazing success usually give +8%, great +7%, good +5%, etc). A better crafting tool, crafting station, or being in a player city with the research specialization skews the random selection of the success type towards the higher end. And, more importantly, you get fewer critical fails.


You also get better successes as your "X Assembly" skill goes up, so a Master Artisan would succeed more oftenthan a Novice, even when using the same quality tool and station.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
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