Artisan Archive

Thread: Is it possible to make a melee power ups that...

NoahWhtly
Fri Jan 16, 2004 5:36 am
#1

Is it possible to make a melee power up that has weapons speed, max damage or min damage as it's primary bonus? I've been try the last few days, but usually end up giving up in frustration. I'm using good mins and can get the experimentation up 91% but it seem usless unless I can get a good stat as the primary bonus.
Delbert
Fri Jan 16, 2004 7:45 am
#2

This is a Reprint of Keh's guide to weapon powerups. which can be found here

http://forums.station.sony.com/swg/board/message?board.id=Ahazi&message.id=2397&highlight=powerup+list+muzzle+melee+barrel+grip+calibrated+powered+barbing#M2397

this is the guide i've been using forever to make my powerups of which i've been selling almost since Week 1 of the game.

I've reprinted it so i can add a couple of things to it that were origanaly left out.
(lighning and refining melee and of recoil grip added)

Power-Ups at Temporary modifications to weapons. They can be made by any artisan (trust me the artisans know).

I thought I'd make this list up to help some of you sort through what powerup does what without having to check details on every one

I know alot of those on the bazaar are junk (+2% and such), but powerups can go as high as a +30% bonus to primary stat and +15% to the secondary stat.

Secondary stat mod is half of the Primary.
(On rare occasions a 3 stat mod powerup is created but not very often)

+25% damage or speed reduction can be pretty significant!

As far as I know, they all have 100 uses.

NOTE: Some mods have +% penalties. This is not a bad thing! It's a bonus that reduces the penalty by +%. Example: +20% Special Move Action Cost REDUCES the cost by 20%


Naming: Primary Mod Powerup Type of Secondary Mod
ex. Hot-Wired Coupling of Overpowering is.. (per below)
a Coupling Powerup of Maximum Damage bonus with secondary Ideal Range bonus.

BARREL
Ported (Special Move Health Cost)
Smoothed (Point Blank Penalty)
Taper-Bored (Wound Chance)
of Alignment (Ideal Attack Bonus)
of Concentration (Maximum Damage)
of Condensing (Ideal Range)
of Dampening (Special Move Mind Cost)

COUPLER
Hot-Wired (Maximum Damage)
Quick-Charge (Attack Speed)
Short-Circuited (Minimum Damage)
Tweaked (Special Move Action Cost)
of Compensation (Special Move Mind Cost)
of Overpowering (Ideal Range)
of Searing (Point Blank Penalty)

GRIP
Ergonomic (Ideal Range)
Fitted (Ideal Attack Bonus)
Hair-Triggered (Attack Speed)
Lightening (Special Move Mind Cost)
of Aiming (Minimum Damage)
of Reckoning (Wound Chance)
of Steadying (Max Range Penalty)
of Recoil (Health)

MUZZLE
Muffled (Special Move Mind Cost)
Polished (Wound Chance)
Scattering (Max Range Penalty)
Tuned (Maximum Damage)
of Flaring (Point Blank Penalty)
of Focusing (Max Range Penalty)
of Braking (Special Move Health Cost)
of Sighting (Minimum Damage)

SCOPE
Calibrated (Max Range Penalty)
Powered (Special Move Mind Cost)
Precision (Minimum Damage)
Ranged (Ideal Attack Bonus)
of Targetting (Attack Speed)
of Pin-Pointing (Wound Chance)
of Tracking (Special Move Action Cost)

STOCK
Anti-Jitter (Max Range Penalty)
Balanced (Ideal Range)
Reactive (Special Move Health Cost)
of Dissipation (Max Damage)
of Accuracy (Ideal Attack Bonus)
of Cushioning (Special Move Action Cost)
of Loading (Attack Speed)

GENERIC MELEE
Balancing (Special Move Health Cost)
Barbing (Point Blank Penalty)
Compensating (Special Move Mind Cost)
Extending (Ideal Range)
Lighting (Special Move Action Cost)
of Control-Enhancement (Attack Speed)
of Accuracy (Ideal Attack Bonus)
of Precision (Minimum Damage)
of Wounding (Wound Chance)
of Refining (mas Damage)

AS u can see for Melee speed adn damage are not allowed togehter.



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
NoahWhtly
Fri Jan 16, 2004 9:41 am
#3

hmm... So max/min dmg and speed can never be the primary for melee? That sucks. Oh well. Thanks for the relpy.
DinesenDK
Fri Jan 16, 2004 9:43 am
#4

But the melee damage and speed was once possibel cause i got a guild member with some. Might be made before nerf.



Is it in anyway possible to get damage as primary in melee powerups anymore?




"Do not underestimate stupidity in large groups"
Bynder
Fri Jan 16, 2004 11:37 am
#5

You can still get both as secondaries. I'm selling crates of Health cost (primary), speed (secondary), and max damage (tertiary) that I made the schematic for last week.



-Clade of Lowca
Master CH, BH (0,2,4,4), Protector of the village of Aurilia, Smuggler's Alliance Pilot (4,4,4,4)
Rares tamed: Arachne Widow, Mantigrue Screecher, Gaping Spider Queen, Rhoa Kwi Pack Leader, Rhoa Kwi Gaurdian, Kinad Baz Nitch, Wasteand CuPa

-Bynder of Lowca
Master Bio Engineer, Novice Pikeman

DinesenDK
Fri Jan 16, 2004 12:29 pm
#6

Cool,


You playing as human? U using any skill tapes or anything of that kind?


I play as human with no skill tapes.


Any idea´s of what i do wrong?





"Do not underestimate stupidity in large groups"
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