Artisan Archive
Thread: how much does one personal mineral extractor go for
I have seen some of these go for outragious prices. However because the resource cost at 3cr a unit brings the cost of making it to about 780. I usually sell mine for 1k just to round it off.
I do this for many reasons. at 1k I am still making a profit. At 1k it is fairly cheap and affordable even by a person brand new to the game. More importantly at 1k I am under the 1440 credit redeed fee. Thus making buying a NEW harvester from me cheaper then redeeding it and in turn brings me repeat customers and more profit.
Just a thought,
DedMan
Depends on the Base Extraction Rate. Artisan crafted harvesters are not that efficient and really do not have that much value. Some architects have been making Personal harvesters with BER 4 and selling them for 1500-2500 credits. These are a pretty good investment. Unmodified harvesters with a BER of 1 probably wouldnt sell all that well and should top off at 750 cr but IMHO thats a real reach.
Sadly since architect experimentation was implemented the Artisan harvester just is not worth the time or resources. They're great xp for general crafting and will do in a pinch spend the money and buy the architect goods it makes a big difference.
ievb4fun wrote:
Selling them based on resources needed to make is wrong in my opinion, since they are used to make money..
This is the first time in my limited experience here on the game that someone has figured out the the cost of the harvester should not be derived from the cost of the inputs. their prices should be estimated from some present value of expected future credit flows. For example, if we can say that on average we will be selling the resources extracted from a given harvester for 3 cr /unit then we need to price them based on this scale. not whether it costus a lousy .2 creditsin maintence + power + time etc.this is paralell to legal prostitution in my opinion. in my analysis, the price of a 4 ber personal harvester should be:
We assume that we will be on a 70% spot. This is a fair average since most serious miners should be able to benefit from a quicker payback period by locating higher concentrations, and the average resource gatherer will most likely just plop down on a 70% spot. (using risk reward scale)
4 ber * .7 = 2.8; 2.8 * 60 = 168 units of resource per hour. 168 * 24 = 4032 units of resource per DAY. This point I would say is where we have some divergence on pricing. harvesting 4032 units in one day will allow the miner to sell those on the Bazaar for ready, 12,096 cr. this is at current 3 cr/ unit pricing. and we sell this for 4000 credits now? see why i say its prostitution? and who leaves their harvies down for just one day? NO ONE! due to cost of redeed, you leave it down till the resource shifts or till it falls apart. so somewhere the pricing of resources or harvesters is messed up, and skewed dramatically towards the reosurce miner. at current market pricestheir margins are much higher if they get a payback periodof only about 8 hours of harvest time. does this make sense to anyone else?
Really, the harvesters are worth what someone will pay for them. Their price should not be based on some socialistic formula of what they cost to make, and while its a very good point that higher BER ones should cost more because you can make money off of them the consumer will still pay whatever he or she has to IF she wants the equipment bad enough.
I make BER 4 harvesting equipment and BER 8 wind generators and sell them on the bazaar for 3000. And wouldn't you know, theysell just fine! I also keep in touch with my customers and I've had no complaints. I'd charge more if the bazaar didn't limit me to 3000. This equipment, at the higher quality levels, is just plain worth it because it saves a fortune in maintenance (relative to its output).
Now, just so you know, the larger-architect made equipment extracts faster for the same price. It's just that that equipment costs over ten times the cost of the personal extractors. If you want to make money on selling resources, get a few GOOD personal extractors and as soon as you can afford it, upgrade to the better equipment.
One final note, I bought a BER 5 personal mineral extractor on the bazaar a few days ago! Wish I had a few more of those! ![]()
O-Jen
Well step right on over famousberry! I'm on Intrepid, so if you're in the neighborhood I'd love to get my hands on your equipment.![]()
/tell me
O-Jen
I'm glad to hear that all of you people are selling them for 4k for the personals. I sell them for 1k. Here is why. I sell them to make a little profit and for return clientel. Who in there right mind woul,d come BACK to your vendor to buy another one at 4k? With mine they just trash it and come buy another. Because my prices are cheaper then redeeding them. At 1k I am still making a profit so imo at 4k you are ripping people off. I am sick of seeing people raising the enconomy by wanting a bigger slice of the pie. If you want a bigger slice make a bigger product. Medium Harvesters for example. I do not believe that a Personal harvester should cost more then a 2 basic planet mission run from a noob. Because that is all they really are being sold to. What major crafter in their right mind buys a personal harvester? You don't you buy a medium or a large.
I know what you are saying "But I sell mine" blah blah blah. Yes I know that yours probably sell. But do you sell 30 or more a week? I do! AND because my clients keep coming back to buy them....I also sell alot of other things I make on a regular basis as well.
Just something to think about.