Artisan Archive

Thread: Power up?

Ionscout
Thu Jul 08, 2004 1:46 pm
#1

What is the best min damage PUP ... and the best Max damage PUP that can be made. I need a name if possible.


Thanks !



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

All winnings / drops to Vendor:Near Jabbas Palace -6698 -5927.

To deliver you unharmed -relatively so- is the primary requirement for collecting the bounty that was posted on you. If you try starving yourself, you will be force-fed. I'm not known for being gentle about that sort of thing."
-Boba Fett- Pg 49 "The Mandalorian Armor":
CPark
Thu Jul 08, 2004 5:01 pm
#2


Min Damage -- 33% -- either Short Circuited Couplers or Powered Scopes

Max Damage -- 33% -- either Tuned Muzzles or Hot-Wired Couplers


The most popular combination is the Tuned Muzzle of Sighting -- 33% max, 16% min
anja
Thu Jul 08, 2004 5:02 pm
#3

http://www.swgcraft.com/forum/showthread.php?t=7159





(//)® R3VOLUTIONTECHNICA ®
sales/dropoff:
greybarr's island.coronet.ahazi [ 1075 -4215 ]
est 2003

Profession under construction.

Ionscout
Fri Jul 09, 2004 1:34 am
#4

Thanks everyone!



Cai'bek - Master Bounty Hunter / Master Combat Medic / Carbs 0400 / Imperial Ace (Inqusition SQ) Colonel (RET) / Smugglers Alliance ACE (Active)

All winnings / drops to Vendor:Near Jabbas Palace -6698 -5927.

To deliver you unharmed -relatively so- is the primary requirement for collecting the bounty that was posted on you. If you try starving yourself, you will be force-fed. I'm not known for being gentle about that sort of thing."
-Boba Fett- Pg 49 "The Mandalorian Armor":
Delbert
Sat Jul 10, 2004 6:33 pm
#5

Here is another reprint of the best powerup guide g

This is a Reprint of Keh's guide to weapon powerups. which can be found here

http://forums.station.sony.com/swg/board/message?board.id=Ahazi&message.id=2397&highlight=powerup+list+muzzle+melee+barrel+grip+calibrated+powered+barbing#M2397

this is the guide i've been using forever to make my powerups of which i've been selling almost since Week 1 of the game.

I've reprinted it so i can add a couple of things to it that were origanaly left out.
(lighning and refining melee and of recoil grip added)

Power-Ups at Temporary modifications to weapons. They can be made by any artisan (trust me the artisans know).

I thought I'd make this list up to help some of you sort through what powerup does what without having to check details on every one

I know alot of those on the bazaar are junk (+2% and such), but powerups can go as high as a +30% bonus to primary stat and +15% to the secondary stat.

Secondary stat mod is half of the Primary.
(On rare occasions a 3 stat mod powerup is created but not very often)

+25% damage or speed reduction can be pretty significant!

As far as I know, they all have 100 uses.

NOTE: Some mods have +% penalties. This is not a bad thing! It's a bonus that reduces the penalty by +%. Example: +20% Special Move Action Cost REDUCES the cost by 20%


Naming: Primary Mod Powerup Type of Secondary Mod
ex. Hot-Wired Coupling of Overpowering is.. (per below)
a Coupling Powerup of Maximum Damage bonus with secondary Ideal Range bonus.

BARREL
Ported (Special Move Health Cost)
Smoothed (Point Blank Penalty)
Taper-Bored (Wound Chance)
of Alignment (Ideal Attack Bonus)
of Concentration (Maximum Damage)
of Condensing (Ideal Range)
of Dampening (Special Move Mind Cost)

COUPLER
Hot-Wired (Maximum Damage)
Quick-Charge (Attack Speed)
Short-Circuited (Minimum Damage)
Tweaked (Special Move Action Cost)
of Compensation (Special Move Mind Cost)
of Overpowering (Ideal Range)
of Searing (Point Blank Penalty)

GRIP
Ergonomic (Ideal Range)
Fitted (Ideal Attack Bonus)
Hair-Triggered (Attack Speed)
Lightening (Special Move Mind Cost)
of Aiming (Minimum Damage)
of Reckoning (Wound Chance)
of Steadying (Max Range Penalty)
of Recoil (Health)

MUZZLE
Muffled (Special Move Mind Cost)
Polished (Wound Chance)
Scattering (Max Range Penalty)
Tuned (Maximum Damage)
of Flaring (Point Blank Penalty)
of Focusing (Max Range Penalty)
of Braking (Special Move Health Cost)
of Sighting (Minimum Damage)

SCOPE
Calibrated (Max Range Penalty)
Powered (Special Move Mind Cost)
Precision (Minimum Damage)
Ranged (Ideal Attack Bonus)
of Targetting (Attack Speed)
of Pin-Pointing (Wound Chance)
of Tracking (Special Move Action Cost)

STOCK
Anti-Jitter (Max Range Penalty)
Balanced (Ideal Range)
Reactive (Special Move Health Cost)
of Dissipation (Max Damage)
of Accuracy (Ideal Attack Bonus)
of Cushioning (Special Move Action Cost)
of Loading (Attack Speed)

GENERIC MELEE
Balancing (Special Move Health Cost)
Barbing (Point Blank Penalty)
Compensating (Special Move Mind Cost)
Extending (Ideal Range)
Lighting (Special Move Action Cost)
of Control-Enhancement (Attack Speed)
of Accuracy (Ideal Attack Bonus)
of Precision (Minimum Damage)
of Wounding (Wound Chance)
of Refining (mas Damage)



DelbertD
Master Artisan
Master Architect
Master Merchant
Flurry
Mos Onarok, Tatooine
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