Artisan Archive

Thread: private crafting stations should stay PRIVATE

Eaca
Fri Aug 27, 2004 1:15 pm
#1

Make your guild hall private, and add people you want to use them to your entry list, or more the stations to a small house next door and make that private. "Private" stations are only as private as you make them
Zandergeef
Fri Aug 27, 2004 8:34 pm
#2

Ya private stations are better than regular stations in cities.. but ya just dont allow others into your guild hall. If you have vendors in your guild hall and cant make it private then put stations in another house that is private. Plus what is the problem with other people using your stations... they cant steal anything and it could be helpful to business if you placed a vendor there where people come.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Elyssa
Fri Aug 27, 2004 9:15 pm
#3

That's true.

Unless they're an admin on the building, they can't access the "input hopper" of the crafting station.
There's no harm in leaving them in a publicly accessable space.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Bloodreaver1406
Sat Aug 28, 2004 12:37 am
#4

I think that private crafting stations should actually be private; just like houses you have an admin list on them saying who can use this and who cant ive seen loads of ppl go into my guild hall and use they stations there even ppl not in the guild also private crafting stations should have a better experimentation rate and a lower risk rate or summit like that.


please reply to this as i want to here your feed back on the subject


PS. im only novice artisan and i want to know wether doing any hybrid profetions are worth it skill point and time wise aslo do u gain alot of money


LadyGrey
Sun Aug 29, 2004 8:45 am
#5

I put up several very nice crafting stations in my store, as a convenience to my customers. Especially good when you're selling medical supplies, because then people can craft something up right away, and see how the resources work for them.




/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
LadyGrey

Don't let the negative AFKophobes get you down. Play the game however you want.

Is the beta testing almost over for this game?
Elyssa
Sun Aug 29, 2004 9:41 am
#6

Hey, that's a good tip.

Since I'm trying to display all my furniture anyway, I wasn't gonna bother with crafting stations but something like this will make it a sort of "value added" benefit.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

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