Artisan Archive

Thread: Armor experimentation

Malys
Sat Jun 28, 2003 8:51 pm
#1

What should I raise on the experiment slider to get better A/C out of my armor I make?




Lou - Lowca server
Bumble - Bria server
CalipharX
Sat Aug 02, 2003 12:03 am
#2

As it is right now, I know on Test there are some new things on the armorsmithing front, but I am curious on one I am not sure is being addressed, if it is, please let me know


When experimenting on armor, I see often that a plain 'success' when experimenting on resistance actually LOWERS the main resistance rating. Somehow I dont think this seems right


For example: I make a chitin armor bp - Condition 17000/17000 and resistance comes up to 13% for main and 11% for the secondaries. I put one point to experiment it comes up as a plain 'success' The condition goes up, but the main resist goes down to 12 or even 11 percent sometimes.


Even wierder, a moderate success, which would seem not as good as a success, that happens after that would actually jack the main resist up 2%. I just dont get it


I just think there is some sort of flaw when it comes to getting a plain 'success' Even though its not a great or an amazing, it is still a success but is not coming across as one.


Thought the devs should be aware If its been posted before, sorry


Barna Kull of BK >o Personal Protection


Novice Armorsmith, Master Artisan, Novice Pistolier, Angler

CalipharX
Tue Aug 05, 2003 9:29 am
#3

Any one in Dev land able to answer? It still happens
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