Artisan Archive
Thread: hello friends, weapon/armor repair question
i just purchased this game recently, and im starting to figure out that every item in the game has a durability value associated with it, and sooner or later, every item in the game will break.
it was briefly explained to me by a fast talking lizard, that its possible to repair these things.
i was wondering if you kind artisans would help me out. im currently a very minor marksman/scout, and im wondering if it would be worth it to pick up artisan or whatever to repair this stuff, or if i should look around for weapon people who will do it instead.
actually, any advice at all would be well received. thanks!
They will have varying degrees of success (depending on what, I'm not really certain - Random maybe?) and will occasionaly destroy your item. I don't want to make them seem like a useless piece of junk, just be forewarned that it could happen.
Picking up artisan will do you little good, or at least, it's not a worthwhile use of your time.
You can use a weapon repair kit just as well as I can. Now, you can't make them, I can, but I can sell it to you.
That said NOT ALL REPAIR TOOLS ARE EQUAL. Consider the following.
A repair tool schematic calls for 15 metal (any metal) and three optional components. Now, the metal needs a high conductivity for an effective tool. Then, you have to experiment on it to get the most out of it. The best repair tools will be made by people with Domestic arts and Engineering IV because they get the most experimentation points.
Then there's the optional components, a micro sensor suite, a control unit and a droid storage compartment. The storage comparment can only be made by a novice droid engineer. The other two can only be made by a master artisan. The micro sensor suite in turn calls for three subcomponents on its own! These include ANOTHER control unit, an energy distributer, and an electronics GP module. By the time all the optional components are included the total resources in a repair tool EXPLODE from 15 to 190!
Obviously there's a big difference between a repair tool with 15 metal made by some guy who picked up Engineering III (?) and one with 190 resources, including copper steel and inert gas, experimented on with experimented components. I think many combat types who complain about breaking their weapons aren't aware of all this.
Unfortunately this difference is not obvious when you look at the tool. You'll just have to find a good artisan who's selling good tools. Are all these components worth it? Ask yourself that when you're playing Russian Roullette with your laser rifle.