Artisan Archive

Thread: Shipwright or Weaponsmith? or Master Artisan?

Oloorid
Tue Aug 09, 2005 10:42 am
#1

I'm relatively new to Galaxies, and I just made Engineer (Engineering IV). I'm trying to decide what to do- Weaponsmith seems neat, but so does Shipwright. Does anyone have any practical advice on what path to take? Differences in the two professions? Or should I finish out the other skill trees first and get Master Artisan?


Thanks for the advice!
bluejanus
Tue Aug 09, 2005 2:38 pm
#2



Oloorid wrote:
I'm relatively new to Galaxies, and I just made Engineer (Engineering IV). I'm trying to decide what to do- Weaponsmith seems neat, but so does Shipwright. Does anyone have any practical advice on what path to take? Differences in the two professions? Or should I finish out the other skill trees first and get Master Artisan?
Thanks for the advice!





Shipwright is very resource intensive, meaning you need lots of resources. Shipwright also involves more hand crafting than weaponsmith. You also need to spend time gathering and re-engineering looted parts. Both professions suffer from wook world product competition. Weaponsmiths require fewer per product resources, but have more stringent specific resource requirements.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
bluejanus
Tue Aug 09, 2005 2:39 pm
#3

Btw, both professions are time-consuming to grind. If you do the heavy warhead path for weaponsmith, it's faster but way more expensive.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
HawkBurn
Tue Aug 09, 2005 3:02 pm
#4






bluejanus wrote:
Btw, both professions are time-consuming to grind. If you do the heavy warhead path for weaponsmith, it's faster but way more expensive.





Actually, shipwright can be ground out in under 45 mins if you have all of the resources. Of course, this involves millions upon millions of resources, and when I was fairly new, it tooks me more than a month to grind out shipwright, simply because I could not afford the vast amounts of resources needed.



Forminius Harchius [-RgB-]: Elder Jedi - Badge Collector
Alfy Harchius [-RgB-]: Master Spy - Hawt Bothan

Formy [RgBnc]: Jetpack/Mando Crafter
31 Jetpack & 2 Mando Crafts

Drop-off in Blood Gulch, Talus:
4565 3540


LeviticusD
Tue Aug 09, 2005 3:29 pm
#5

Don't overlook Armorsmith. It's also a hard grind, but it has the potential for both hand crafting and just sticking them in the factory while you do other things. You also don't have as much compition from free loot/quest rewards from the wookie expansion (just the clone armor that only has so-so stats). It's confusing at first and hard to make money until master, but I really love it!




LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
lilred04
Wed Aug 10, 2005 9:43 am
#6






HawkBurn wrote:





bluejanus wrote:
Btw, both professions are time-consuming to grind. If you do the heavy warhead path for weaponsmith, it's faster but way more expensive.





Actually, shipwright can be ground out in under 45 mins if you have all of the resources. Of course, this involves millions upon millions of resources, and when I was fairly new, it tooks me more than a month to grind out shipwright, simply because I could not afford the vast amounts of resources needed.






agreed very expensive to grind spent bout 17 mil on artisan to m.shipwright


should have just dropped down some mineral miners lol


but worth it on the shipwright aspect chassis sell good and it is fun






LILRED/KIELIE
12/17/17pt. Elder Shipwright /12pt. Chef Vendors 4949, 1376 Aridia, Dant
BinaryT
Wed Aug 10, 2005 1:20 pm
#7

Having mastered both of these professions (Weaponsmith through grinding, shipwright through repsec) I can tell you quickly what the major differences are.

1)Resource volume vs. variety: Shipwrights only have seven or so "named" resources they need to keep track of. These resources ALWAYS exist somewhere in the galaxy. Otherwise, they simply use metals with high stats, as well as a couple of kinds of chemicals and a couple of different gasses. However, especially if you make chassis, expect to need considerably higher quantities of each resource... a master-level ship requires 150 thousand resources.

Weaponsmiths require tracking a considerably higher number of "named" resources, especially if you decide to try to make ranged AND melee. (If you go WS, start out just doing one or the other. Probably melee, as there always seems to be less competition there.) However, there's no 150K resource item you're going to need to make as a weaponsmith.

2)Factory vs. hand-making: Weaponsmiths have a time-saving advantage in that virtually everything you do is factory-based. You can sit and make 80 different advanced blaster power handler schematics, keep the best, then make up to 1000 of them in a factory. You can then turn around and use those to keep trying on schematics for the weapon in question until you get a great one, then crank those out in a factory too. It's really easy to keep the stats on everything you make even this way, so all the FWG5s on your vendor will have the same stats instead of minor variations.

Shipwrights don't get that luxury. They can make some things in a factory (texture kits, component analysis tools, missile and CM packs, and subcomponents) in a factory, but every final combine of a ship component or chassis must be done by hand. This obviously creates greater room for critical failures causing bad stats on a final combine.

3)Demand: This is hard thing to get a read on. Ship components seem to sell well to Tier 3-4 pilots. Tier 5 pilots just use reverse engineered loot as it's often far better than what you can craft. (Of course, you as the shipwright can sell that REd loot to them!) Weaponsmiths usually have a pretty high demand across the board until people do a quest for an awesome weapon like a proton carbine and get it ADK'ed.

Even though I really enjoy some things as a shipwright (like the reverse engineering system) I really miss not being able to use a factory for everything. It makes it very difficult for me to keep a vendor stocked without sacrifing a lot of time I would be spending doing quests or flying in space.



--Eeneos (Radiant)
Master BH, (almost)Master Carb
Former Master Shipwright and Weaponsmith (first maker of Vibro Knucklers on Radiant)

--Lecadli Oja (Bloodfin)
Aspiring Master Rifleman/Master CH, part-time Musician
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