Artisan Archive
Thread: Resources for Swoop Making
This is interesting to me, both as a new artisan, and as a swoop user.
My feeling about a swoop is that it should last a while. I rarely get one killed in combat, as I store it when I get within about 100m of my target, but occasionally, one gets surprised. ![]()
However, a higher quality swoop lasts longer before I need to repair it. I have had lower quality (i.e. 80 or 90%) swoops that I am just constantly repairing. I find that irritating, so I always look for 97 to 98%.
So, there is a market for the higher ones, albeit a small one, maybe only one guy in size. ![]()
Heh. Yes, in retrospect, my post was a little bit absolute.
I should clarify - I constantly repair them because I hate having a HAM bar that is too low. It is just aesthetically displeasing to me, so I repair a lot. And, I am frequently in the middle of nowehere. ![]()
But you all make valid points, and I think I will use the same strategy. Something has got to pay for my DE grind! lol
Eleutherios wrote:
Swoops are going to get one-shotted pretty much every time. Besides, even if you could get two shots in on a swoop, chances are that the second blow is going to come about a second after the first. Use junk resources, it's not like anyone would actually notice the difference in the vehicle.
if the swoop is under 95% the decay rate is insane.
my first swoop i made was like a 47% by time i made it to village on my main toon it was all but destroyed and ididnt agro a thing on the way there
LIKspiker wrote:
I know you need Non-Ferrous and Ferrous metals to make swoops, however im not sure on what stats to aim for. I've heard that SR is the only stat that matters in swoop making, so what number is good to aim for? I've been told that 800-900 SR is way too good to be used for making swoops, so would 500 SR be able to make a decent swoop? Thanks.
the hight the sr (shock resist) the better % when you experiment it will be
i use steel 950 sr and higher and copper 950 and higher and regularly make 96% to 98%
Farelli wrote:
This is interesting to me, both as a new artisan, and as a swoop user.
My feeling about a swoop is that it should last a while. I rarely get one killed in combat, as I store it when I get within about 100m of my target, but occasionally, one gets surprised.
However, a higher quality swoop lasts longer before I need to repair it. I have had lower quality (i.e. 80 or 90%) swoops that I am just constantly repairing. I find that irritating, so I always look for 97 to 98%.
So, there is a market for the higher ones, albeit a small one, maybe only one guy in size.
The reason a higher quality lasts longer when it comes to decay is because the higher quality have a higher ham... they all decay at the same rate.. it's just on the lesser quality ones, it shows up faster as they have less ham to begin with.
For most people, swoops are disposable transportation.. they don't care, the cheaper the better really. I make 90% + vehicles, and in all honest rarely sell them...because I have to keep my prices kind of high to justify using the quality of resources they require. But I am now mining whatever I can get in mass in order to make runs of disposable swoops as someone else mentioned. I'll carry both most likely..but expect the disposables to sell out way more than my quality ones do. Time will tell how it works.. because it's a heck ofa lot easier to get lower quality resources than higher heh