Artisan Archive
Thread: Official Vehicle Info (and TH's vehicle response) [Wednesday, Dec 10th]
Latest news:
Post by TH confirming the tested numbers are correct (and vehicles will slow 70% over water)
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=49931#M49931
We won't see the patch this week (8th-12th)
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=16024#M16024
FAQ
Q: What tool / factory?
A: Vehicles are a Generic item right now. They use the Weapon / Droid / Generic tool and the Equipment factory.
Q: Can I have more than 1 vehicle?
A: No. 1 and only 1 slot for now.
Q: Can I fight on my vehicle.
A: No.
X34 Landspeeder
Ferrous Metal: 3125
Non-Ferrous Metal: 1125
Durability: 100% Shock Resistence
Decays 8 condition per "tick" (10 minutes, w/ extra tick on call/store)
HAM 3300 max?
Slowest vehicle (about 12.7mps)
BEST offroad vehicle (feels like +100 terrain negotiation)
1800 General Crafting Exp (0.4 exp per unit)
This is the car that Luke, Obi-Wan, R2, and 3PO ride on Tatooine in Episode 4.
Swoop Bike
Ferrous Metal: 6400
Non-Ferrous Metal: 1600
Durability: 100% Shock Resistence
Decays 25 condition per "tick" (10 minutes)
HAM 2158 (77%), 2800 max?
Fastest vehicle (about 16.5 mps)
Worst offroad vehicle
1600 General Crafting Exp (0.2 exp per unit)
This is the bike Anikin rides on Tatooine in Episode 2.
Speeder Bike
Ferrous Metal: 4800
Non-Ferrous Metal: 1200
Durability: 100% Shock Resistence
Decays 13 condition per "tick" (10 minutes)
HAM 2158 (77%), 2800 max?
Mid-speed vechicle (about 14.6 mps)
Fair offroad vehicle
1600 General Crafting Exp (0.27 exp per unit)
This is the bike that Lea and Luke ride on Endor in Episode 6.
The OFFICIAL DECISION on vehicle schematics:
Thunderheart wrote:
You can post this.
Vaedross wrote:
Ok one point isn't perfectly clear. Is it possible that MA subcomponents will be part of the first vehicle schematics?
Can I release your answer to that question to players?
The way schematics currently work are the way they are going to work. I know its only two components currently and in the future, its going to change. This is only the first iteration of vehicles.
Subcomponents and "hot rod" like handling of chassis, engines and parts is something I have clearly communicated to the Live Lead Designer and he agrees and once we finish work on getting professions polished, the combat changes complete, loot improvements, content added and the GCW upgraded, this stuff will be added to the game (along with display models).
I know its important and when we get closer to the "in-development" phase, Ill post more on the issue and give you a heads up that its time to focus discussions on this sort of thing.
For now, things are basic and will evolve.
One thing I want to say though is remember that that the ore required for vehicles at this point DOES NOT effect the quality of the vehicle - - any ore thats pulled out of the ground will produce vehicles of the same (relative) quality, whether the ore is good or bad which should keep prices at a reasonable level. If not, then we will adjust the resource rates once that data is known and measured as opposed to estimated
Kurt "Thunderheart" Stangl
Assistant Community Relations Manager
NOTE: I believe TH forgot about SR affecting HAM, or that he didn't forget but realized that only one attribute quality isn't a big impact.
Artisan reflections for today:
* You can't always win.
* We DID get the schematic in Master Artisan.
* Vehicles have a bright and wonderful future.
* That future is not now... Knowing software schedules Feb-Mar is the EARLIEST that I personally expect to start hearing about this again.
* We should now be focusing on core attributes of the profession (better merchant & survey), content (new items & missions?) & GCW requests for artisans.
Message Edited by Vaedross on 12-10-2003 04:44 PM
Message Edited by Vaedross on 12-10-2003 09:21 PM
Message Edited by Vaedross on 12-11-2003 12:38 PM
Message Edited by Vaedross on 12-12-2003 03:00 PM
Message Edited by Vaedross on 12-15-2003 08:22 AM
One thing I want to say though is remember that that the ore required for vehicles at this point DOES NOT effect the quality of the vehicle - - any ore thats pulled out of the ground will produce vehicles of the same (relative) quality, whether the ore is good or bad which should keep prices at a reasonable level. If not, then we will adjust the resource rates once that data is known and measured as opposed to estimated
D'oh!
I guess that running around looking for steel and iron with a high SR rating was for nothing.
/emote slaps himself upside the head.
Well, I suppose I can chalk up the last few days to having a good time touring the galaxy on my mount.
- Acroyear
Proposing this now:
Everyone's going to be holding you to the "small house" figure. The total for such an item is 3388 total resources.
12,500 to 16,500 metal is too much. That's 4 small houses or half a medium house. Tune it down to around 3k Ferrous / 1500 Non-ferrous for swoop/74-z and 4k ferrous / 2k non-ferrous for the x34 and you'll make people happy.
Once people find out that vehicles have the same resource requs as a small house they will want them for 8K.
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Also, Vaedross, can you kindly educate TH on the different between Ore and metal in this game
Im kinda happy with that. Some subcomponents wouldnt be a bad thing as long as a Master Artisan can make them on her own.
I hope we get some display models very soon tho, like the DE's droid chassis.
I hope we get some display models very soon tho, like the DE's droid chassis.
If you read what TH had wrote, which Vaedross quoted in the beginning:
Subcomponents and "hot rod" like handling of chassis, engines and parts is something I have clearly communicated to the Live Lead Designer and he agrees and once we finish work on getting professions polished, the combat changes complete, loot improvements, content added and the GCW upgraded, this stuff will be added to the game (along with display models ).
Then you'd realize that it wont happen for at least 2 months, if not more.
Hi,
why does TH say that the ore needed to make vehicles does not affect the outcoming when there is no ore needed in the schematics?
He also says that the schematics as they are now on TC will be the one we will start with....
Those two things dont combine to anything logically .... cann we get some words about this?
Read ya