Artisan Archive

Thread: Gawd! I feel like such a newb.

Jedi_Xan
Tue Aug 30, 2005 9:27 am
#1

I made master artisan Sunday. This is probably the most challenging part of this whole game and I am really enjoying it so far, especially food, but I have a few questions.


Regarding experimentation, I have 10 points experimentation. Why is it, that I cannot get high numbers when crafting say armor/weapon repair kits, powerups, etc. I made an ab-1 with the very best resources I could find, and used all 10 points and only got to 93%? Is that right? Then, on the flip side. I can take the same 10 points, and try to craft a weapon repair kit, and experiment no better than 65%? Is this just something that requires alot of luck or what? I feel like such a newb.


I like foods, and I have gotten really good at them. And clothes are too easy. Hey, it is pretty cool though, I made a weighted hood with 3 sockets, a set of wraps with 3 sockets, a weighted pullover with 4 sockets, and a Travel pack with 2 pockets.


Anyway, probably sounds like I am rambling more than anything. I just don't know where to begin. I have read the stickies, yada yada... but they really don't help me much.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Jedi_Xan
Tue Aug 30, 2005 9:29 am
#2

Oh, my other question. How does a newbie artisan make money. I run the crafting missions, but they just arent earning cash fast enough.



Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Dimear
Tue Aug 30, 2005 9:49 am
#3

As for the quality of your items, check the stats of the resources you use. They have a huge impact on the quality of your finished item.

For making money, I still think selling resources is a good bet. Survey for some high quality steel, alum or ore or something. They usually sell pretty well. You can buy really good harvesters from an architect, or just make your own personal harvesters. You can put up to 500k worth of items on the bazaar at any point, and with artisan business 3, you can set up a vendor with 100 items. The vendor is automatically listed on the bazaar vendor search as well. So if you list your resources at a reasonable price, you'll make loads of cash pretty quickly.





Thus sayeth Dimear

Jedi_Xan
Tue Aug 30, 2005 10:44 am
#4

Thanks.


I don't know alot about what is good or what isnt. I tend to look for the requirements of the item I am making, and find resources that are high in that category. (or look through what I have that has the most green in the little bar, lol). I have noticed that what may be uber for one product is not for another.






Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Dimear
Tue Aug 30, 2005 10:46 am
#5

Right. You can see a list of all of the schematics for every profession at swgcraft.com, and also which resource stats affect which item qualities. You can also see what resources are avaliable on your server. It's a pretty handy tool for helping you figure out what to use to craft high quality stuff. Also, if you get into the resource business, it's invaluable for helping figure out which resources you should go mine to sell.





Thus sayeth Dimear

Jedi_Xan
Tue Aug 30, 2005 10:51 am
#6

Yea, I got that site bookmarked. This is so much information. I feel like my head will explode.





Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
AdevDarkstar1
Tue Aug 30, 2005 10:57 am
#7

I am also pretty new to the artisan proffession and as far as weapon and armor repair kits go the only stat that matters is conductivity, with 996 conductivity aluminum I was able to craft both kits with 99.9 percent effectiveness. As far as vehicles go I believe Shock resistance is the only stat that matters, with both resources have a Shock resistance of over 990 you should be able to get experimentation up to 97% or better.



Game...there's a game? No I just play to post.
Jedi_Xan
Tue Aug 30, 2005 1:13 pm
#8

Thanks for the information.



I did grind my whole way to master artisan, but I didnt get the engineering iii until about Thursday last week. It took me about 15 days. (didnt play consistently). I spent alot of time on foods and clothing, and alittle on the harvestors. Also, I did practice alot with experimentation (I enjoy this part of it) and made some really good foods, at least so I thought.


I sell most all my stuff on the bazaar, but right now, I have so much in inventory as I am waiting for some things to sell while I am at work. Without comp shopping, is there a way to be able to determine how much to charge for something? I usually look at what the prices are of things that are selling currently (similar to what I have) and set the price somewhat lower. It seems to be working, but man, it is slow going. I only make about a few thousand credits at most.


I will set up some harvestors this evening and try to sell resources. Maybe that will do better.



Thanks for all the advice.





Callale Xan
Imperial Colonel


Currently on vacation in Freeport. Please leave a message.
Dimear
Tue Aug 30, 2005 1:19 pm
#9

Comparison shopping is the best way to find the prices for stuff. Keep in mind that you can go to the bazaar and see everything on (almost) all the vendors on the server. Click the 'vendor locations' tab on the bazaar, and you can price check against not only what's on the bazaar, but what's on all the vendors too.

You'll find that stuff doesn't always sell quickly though, unless you're selling at insanely low prices. By insanely low, I mean low enough that Joe Noob sees them for sale, decides that you're insane, and buys them all himself so he can re-sell them. If you sell at a reasonable price (a bit lower than your competition perhaps), then your stuff will usually sell within a few days or maybe weeks. If you're priced high relative to your competition, then it may be months before your stuff sells. This is where vendors come in handy. Set up a vendor somewhere, and you can keep most of your inventory on it until it sells. If you find that you have enough inventory on your vendor that you can't load any more, then either lower prices, or pick up some merchant.

Depending on what you're selling, I find that stuff on the bazaar usually sells pretty well. If I'm selling a 100k stack of steel, I can put it on the vendor and sell it within days. For the same price, I can usually put it on the bazaar (in several chunks) and sell it faster. If you're selling to a shipwright, they'll usually buy several hundred thousand units of the same thing at 1 time, so they'd rather shop at a vendor. But many crafters only need 10k units or less of resources to make an item - they'd rather just find it on the bazaar.





Thus sayeth Dimear

bluejanus
Tue Aug 30, 2005 2:42 pm
#10

Different schematics have different attributes that contribute to experimentation. Be careful what you're using.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
Structures vendor in the HorkCo Shop near Coronet, Corellia (CLOSED)
Structures vendors in the Mos Mesric Mall near Mos Espa, Tatooine (CLOSED)
Structures, jedi kit, crafting station and resource vendors in Serenity near Kaadara, Naboo (CLOSED)
Seekyn
Wed Aug 31, 2005 12:54 am
#11

2 days as a Master Artisan? Well, you sorta are a noob then


As you yourrepairtools... onlyneed high CD, which you'll find decent stats foron Platinite, Polysteel and CB Coppers.


For money matters...If you simply grinded your way to MA, then you surely did not learn much about resource quality, experimentingor the ends and outs of what makes money along the way.


Spend some time with it and be patient.


As Dimear said, resource selling is a tried and true way to turn some decent profits with no crafting involved. Spend your time harvesting things you can use, sell what you don't need.


Also, if Master Artisan is your only crafting prof, be glad and learn those schems well. As resource dealers, weare blessed with the responsiblityto know ALL professions and their required resources and what stats matter for each.


Good Luck!






Seekyn
CANCELLED NOVEMBER 2, 2005
Page 1 of 1
Previous Next