Artisan Archive
Thread: Gawd! I feel like such a newb.
For making money, I still think selling resources is a good bet. Survey for some high quality steel, alum or ore or something. They usually sell pretty well. You can buy really good harvesters from an architect, or just make your own personal harvesters. You can put up to 500k worth of items on the bazaar at any point, and with artisan business 3, you can set up a vendor with 100 items. The vendor is automatically listed on the bazaar vendor search as well. So if you list your resources at a reasonable price, you'll make loads of cash pretty quickly.
Thanks.
I don't know alot about what is good or what isnt. I tend to look for the requirements of the item I am making, and find resources that are high in that category. (or look through what I have that has the most green in the little bar, lol). I have noticed that what may be uber for one product is not for another.
Yea, I got that site bookmarked. This is so much information. I feel like my head will explode.
Thanks for the information.
I did grind my whole way to master artisan, but I didnt get the engineering iii until about Thursday last week. It took me about 15 days. (didnt play consistently). I spent alot of time on foods and clothing, and alittle on the harvestors. Also, I did practice alot with experimentation (I enjoy this part of it) and made some really good foods, at least so I thought.
I sell most all my stuff on the bazaar, but right now, I have so much in inventory as I am waiting for some things to sell while I am at work. Without comp shopping, is there a way to be able to determine how much to charge for something? I usually look at what the prices are of things that are selling currently (similar to what I have) and set the price somewhat lower. It seems to be working, but man, it is slow going. I only make about a few thousand credits at most.
I will set up some harvestors this evening and try to sell resources. Maybe that will do better.
Thanks for all the advice.
You'll find that stuff doesn't always sell quickly though, unless you're selling at insanely low prices. By insanely low, I mean low enough that Joe Noob sees them for sale, decides that you're insane, and buys them all himself so he can re-sell them. If you sell at a reasonable price (a bit lower than your competition perhaps), then your stuff will usually sell within a few days or maybe weeks. If you're priced high relative to your competition, then it may be months before your stuff sells. This is where vendors come in handy. Set up a vendor somewhere, and you can keep most of your inventory on it until it sells. If you find that you have enough inventory on your vendor that you can't load any more, then either lower prices, or pick up some merchant.
Depending on what you're selling, I find that stuff on the bazaar usually sells pretty well. If I'm selling a 100k stack of steel, I can put it on the vendor and sell it within days. For the same price, I can usually put it on the bazaar (in several chunks) and sell it faster. If you're selling to a shipwright, they'll usually buy several hundred thousand units of the same thing at 1 time, so they'd rather shop at a vendor. But many crafters only need 10k units or less of resources to make an item - they'd rather just find it on the bazaar.
2 days as a Master Artisan? Well, you sorta are a noob then ![]()
As you yourrepairtools... onlyneed high CD, which you'll find decent stats foron Platinite, Polysteel and CB Coppers.
For money matters...If you simply grinded your way to MA, then you surely did not learn much about resource quality, experimentingor the ends and outs of what makes money along the way.
Spend some time with it and be patient.
As Dimear said, resource selling is a tried and true way to turn some decent profits with no crafting involved. Spend your time harvesting things you can use, sell what you don't need.
Also, if Master Artisan is your only crafting prof, be glad and learn those schems well. As resource dealers, weare blessed with the responsiblityto know ALL professions and their required resources and what stats matter for each.
Good Luck!