Artisan Archive
Thread: Publish 17 on the way to TC
Message Edited by Atan on 05-21-2005 03:14 AM
Things I saw:
- Cammo kits usable by everyone
- Multiplayer speeders as craftables! /faint The Existing multi-seaters will get retrofitted to actually hold more than one, plus there are 3 new speeders
- Grenade powerups work again
- Powerups are based on DR now allowing better results
- Powerup uses are experimentable (efficiency)
Plus a lot of tweaks to combat which will improve non-combat survivability. Yay!
I'm a happy Guru!
Lemme know how they work. Kinda curious if wearing a ton of camo clothes and perhaps some camo CA's or AA's work with this....
Astyanax wrote:
Jenkey wrote:
Anyone have the schematic requirements for the new vehicals yet? TC Dosn't have the frogs out there so I can check them.
>
> AB-1, XP-38, & V-35 Landspeeders (all same)
>
> 315 Non-Ferrous
> 1125 Ferrous
> 310 Non-Ferrous
> 500 Non-Ferrours
> 275 Chemical
> 1725 Ferrous
>
> Exerpimental Durability: Shock Resistance 100%
I havent been able to find one to buy on TC but judging from the resources required it looks to have the same speed as the X34 speeder. That to me is upsetting because once the novelty of the new speeders wears off nobody will use them. Swoops are the new composite armor... everyone uses swoops only. There needs to be more variety on what we see people use for speeders.
Message Edited by neinnunb on 05-21-2005 05:34 AM
Guruweaver wrote:
Holy megapatch, Batman!
Message Edited by Dpjarrett on 05-21-2005 02:06 PM
Guruweaver wrote:
Holy megapatch, Batman!
Things I saw:
- Cammo kits usable by everyone
I'm a happy Guru!
Message Edited by Dariane_Kamutsovy on 05-21-2005 06:09 PM
We have been completely replaced, and here is the documentation to prove it
- Camo:
Riflemen Cover, Jedi Force Cloak, anyone with a Ranger buddy
to make 'em for them
- Mask Scent:
See above
- Creature Harvesting:
Harvesting droids, packs oflow-level scouts with Veghash,
creature-harvesting attachments
- Rescue:
"Pass-through assist." See tuesday's tips for this description.
- Traps:
Every profession getting "mezzing" and"snaring" effects.
- Camps:
Pfft, no one gets wounded anymore, and that's all they are good for anyways.
- Terrain Negotiation:
Attachments, BE tissues, Chef Food: Travel Biscuit, other professions with
the same modifier.
- Creature Knowledge:
Everyone sees the same f'ing things now!
- Creature to-Hit bonus:
Chef Food: Gralynin Juice
- Creature to-damage bonus:
Why do we even bother anymore? Seriously. Consider this list. This is a problem.
Astyanax wrote:
Then why DO you guys bother anymore? I mean I know it's hard when a profession you like gets turned into this but there's no reason to cling to it if you know nothing's going to change for a while.
If you go to the Ranger forum ever...
General concept behind Ranger is: it's not a profession, it's a lifestyle.
However this lifestyle has been cut out from under our believes (mine at least), and according to the flabergasted rangers I'm not the only one...
Just as I said... try to get your kits now while you can. Likely Rangers will be dropping like flies and respec to something else. If you have alts, respec them to master ranger and only use camo's. Then you understand truely what we are going thru.
Jenkey wrote:
Anyone have the schematic requirements for the new vehicals yet? TC Dosn't have the frogs out there so I can check them.
>
> AB-1, XP-38, & V-35 Landspeeders (all same)
>
> 315 Non-Ferrous
> 1125 Ferrous
> 310 Non-Ferrous
> 500 Non-Ferrours
> 275 Chemical
> 1725 Ferrous
>
> Exerpimental Durability: Shock Resistance 100%