Artisan Archive

Thread: A possible alternative to camo kits to keep crafters safe in the wilds

Big-Rug
Thu May 26, 2005 8:18 pm
#1



Hello all, This is a copy of my post in the Ranger forum

http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=108849



Hi everyone!


Firstly I realise I don't post very often. So please don't flame me just because I have a low post count.


I understand the reasons why the Devs have given away camo. Artisans have been complaining about 1-hit incaps when out in the wild. This is directly tied in with the combat level system and damage multiplyers (still unbalanced in my humble opinion). I agree that chracters with a low combat level need some way to brave the wilds without having to resort to finding a protection group. After all, some times one just wants to have solo fun, and sometimes you may be online when many are not (I know this is the case for me as an English player on a US server).


Giving away camo negates all the skillpoints invested into the profession by rangers. More skillpoints than any other 'elite' proffesion. Together with /rescue not wokring, and traps bugged or useless, it doesn't leave the Ranger with a lot to show.


The crafters however, under the present CL system, DO need some way of protecting themselves. So what I propose is a compromise. Professions in SWG have been designed to be interdependant. For example, if a Droid Engineer wants to make an entertainer droid, he needs items only made by a musician etc. So why can't the Artisans make something that will help them safein the wilds that requires camo kits as components in an item to help them. That way we can still sell camo kits (not that we really needed to anyway) and artisans have a craftable item that can be sold to other crafters and low-CL characters.


I have some thoughts on this item. I am thinking perhaps have it as a device that can be used from the toolbar, so crafters can still wear PSGs at the same time:


  • These devices are planet specific - determined by the camo kit inserted during crafting.

  • These devices should be crafted by master artisans

  • The items are limited-charge.

  • In terms of functionality, i think instead of avoiding aggro entirely like camo (is meant to), they should be able to immediately stop aggro - giving the character time to get away and/or heal. (I envisage it as like the personal attack alarms that women often carry in their handbag)

  • The item should by combat level limited - but inversely to how weapons are certified. Essentially the item cannot be used if you are over a certain level (CL14 maybe so the item is useful to new players beginning their professions?).

This is just an outline and I dont imagine to have all the answers or specifics. But I feel this proposal may keep camo where it is meant to be - in the ranger camp, as well as well as letting us sell camo kits for profit. Artisans also get a facility to keep themselves alive in the wild (why you would want to go alone I don't know crafters - rangers are there for hire to keep you safe!


Please tell me what you think, and please don't be too harsh


Best wishes,


BR

Message Edited by Big-Rug on 05-27-2005 04:26 AM



Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

Ani_cul
Thu May 26, 2005 8:26 pm
#2

honestly?
hundreds upon hundreds of ideas were posted, listed, gathered, noted for how to help low to nil CL toons travel, harvest, walk, play in general..
this is just the same stuff in different form.


we know the problem, we want a reasonable solution, we do not code the game.


yes I am tired and cranky and have read so many posts my eyes will be running away with my mind tonight..
but let us stay honest, we do not create this game and starting a new thread on the same ideas rehashed over and over and over does nothing for the community.


feel free to ignore me, I need a mallet....



ªª Ani'cul's ATTIRE
home of Æ Assembled Ensembles

Agro Outpost, Dantooine {1300 -6100}
I RE FREE
Bedew
Fri May 27, 2005 11:55 am
#3

If I were a ranger I would not be complaining I would be making factory runs of camo kits for each planet and putting them on the bazaar. These will be in high demand by crafters and this is a chance for rangers to make money off the "crap" respources that are so abundant.


Bedew



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