Artisan Archive
Thread: balance issues
Uhm, i dont know if you have noticed that is cheaper to build a new personal harvester than redeed an old one(craft a new one cost about 70 credits, or less,in materials, if you harvest them by yourself, while redeed cost 1500 credits).
So the issue is that, if you place a wind power generator in a 45% slot and it runs for four days, the cost per unit of energy extracted is about 0,12 credits (if you dont redeed),and you get almost 8000 units per day.
So, my question is, what's the deal in redeeding? If you redeed, the same energy would cost about ,24 per unit.
And what happens with minerals harvested? With a so low cost energy, the cost per unit, if you dont pay 1500 credits for redeeding, drops to 0,20 credits per unit. And i ask again, what's the deal with redeeding?
Lets look at an architect who makes mineral mining installations. By this rule of thumb, he can place a mining installation, harvest, and then destroy it (not redeed) because the crafting materials to make a new one will be less than500 creditsin total (i havent sum up the exact amount of materials needed).
So, let the not redeeding procedure begins!
Now, so is the people selling materials at 3 cpu when the extraction cost will be 0,20 credits unit? Ive even seen people selling materials for 8 cpu, which means that he earns 7,8 cpu sold. Awesome.
With this method i can lower the price of my crates of powerups (already 500 cr per crate) to 300 credits per crate. Uhm, what means that i dont know if i still want to make them, or make anything. I will have to add a fee for making them and add it to the total...
Melkart Tartessos
agreed to a point.
even that low lvl BH wasnt real easy to capture. Should we win all the time...no. should we win half of the time...no. I think 10% is fine. we loose nothing.
Korom wrote:
Well, I tell ya, I'd be all for it if the game was designed to be more than just a look at the jedi and shoot type of game. The fact is the bounty hunter's have limited tactics to hunt jedi because the game can't support advanced tactics like sending in poisonous centipedes, blowing up buildings they are in, or waiting to collapse a rockledge on one. I mean i'd opt for a bunch of advanced tactics but the game isn't made to support it. Sadly, the only thing we can do is sight down the barrel and fire away with the specials we have, and hope to have a better gameplan than the jedi as our edge.
I promote that actually, and have. Content regarding inprovised tactics that involve more subtle things like this should be the focus of the next expansion... just quests in general should have this for all players. Quests need to be more than just go here, kill that. Needs more content regarding HUDs that pop up more tracking/droid control/blackmarket trade etc