Artisan Archive
Thread: New Pub 17 Powerups 4 sets making in factories now
It does make sense that were going to have to raise prices. Even if we raise it accordingly in relation to how many uses the PUP's have now. But I will admit, a nice pup makes a nice weapon uber and I love it. Also, remember, pup's wear down your weapon condition too. If 400+ pup wears a weapn down 4x as fast, then the weapnsmiths will be making really good money again.
When they nerfed solo'ing, they said it was so newer players can afford things too. With the CU and level dependant item usage, I think we can fairly charge for higher weapons pup's and price accordingly for lower quality pup's.
Maybe Im jumping to conclusions here. But it seems SOE has finally put some of the depth back into the game. Im excited!
EDIT: efficiency 25%, effectiveness 29%
Despite the "uses" shown, once you apply the powerup, the weapon shows 500 uses.
Ranged:
-25.24% speed
-5 accuracy
452 uses
-21.11% attack cost
-1 accuracy
454 uses
+30.09% damage
+5.48% speed
373 uses
Melee:
-27.42% speed
-6 accuracy
447 uses
-21.63 attack cost
-2 accuracy
447 uses
+30.09% damage
+5.48% speed
373 uses
Message Edited by anja on 05-27-2005 05:58 PM
I just ran a new set of melee +30% dmg, 20% speed 500 uses per item,
im sellin em for 12k for a 10 pack to low???
SOE=THE WRONG WAY
thanks devs...i now have another batch of jillions of pups that are messed up in some way...this time, woo and also hoo, MY TITLES DONT MATCH THE ACTUAL STATS AFTER CONVERTING.....
mmmmmkaaay?