Artisan Archive

Thread: Another bug??

LordTigris
Thu Dec 11, 2003 9:13 am
#1

Ok, I haven't been to the forums in a while, but today while repairing some harvestors that went without maintenance for a while I notice something peculiar.


All the damaged harvestors needed power to be brought back to 0 and run. The amount was approx the amount equaled by the maintenace deficit (time wise). Since when did you build up a negative power reserve when you harvestors are decaying?? Does this make any kind of sense?? This, at least in my logic, cannot be as intended, or can it??



I'm likely to die by winning a 300 million dollar lottery and being struck 40 times by lightning, at the same time, before I see this game work right. /sigh

owako
Thu Dec 11, 2003 9:19 am
#2

Harvestors will sometimes run for a while after their power has run out. They will keep count of the power they should be using, leading to the negative power level.



Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Albert Einstein
MistakenIdent
Thu Dec 11, 2003 5:37 pm
#3

Known bug. Harvesters appear to be using 2x the power. To aliveate you must restart the harvester to see the correct power.


When you have allowed it to run into maintenace deficit, you may not be able to get it restarted. Try putting in 1 unit of power, try to start it. If there was really a power balance, then it will run and correctly show the remaining power, otherwise you just lost the energy.


Hope they fix this soon as well as the animation. I used to just do drive by's to see if I needed to change my harvester. Now I actually have to open it up and see if its still running. What a pain!

LordTigris
Thu Dec 11, 2003 10:20 pm
#4






owako wrote:
Harvestors will sometimes run for a while after their power has run out. They will keep count of the power they should be using, leading to the negative power level.





The problem is that these have run into the 7k power deficits. This was on an unexperimented heavy mineral, so that is a lot of run time without power.


A few personal harvestors are stopping production at 0 maintenance but still accruing negative power, and others are accruing negative power while still producing. To me this is showing that power is not shutting off at all. But these are just my personal results.

LordTigris
Thu Dec 11, 2003 10:22 pm
#5






MistakenIdent wrote:

Known bug. Harvesters appear to be using 2x the power. To aliveate you must restart the harvester to see the correct power.


When you have allowed it to run into maintenace deficit, you may not be able to get it restarted. Try putting in 1 unit of power, try to start it. If there was really a power balance, then it will run and correctly show the remaining power, otherwise you just lost the energy.


Hope they fix this soon as well as the animation. I used to just do drive by's to see if I needed to change my harvester. Now I actually have to open it up and see if its still running. What a pain!






This isn't it. I'm actually accruing negative balances that require thousands of power units to run period.
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