Artisan Archive
Thread: Are there subcomponents for vehicles
Nope... the schematics at this point are just Ferrous and Non-Ferrous metal. With little or no quality or experimentaleffect.
TH says they'll revisit 'em some months down the road. After combat and professions.
I'm more than a little dissappointed by this, butI'll cut my rant short. It just seems like a waste to have to wait several more months for the proper implementation. I just get the feeling that there's no "meat" to the current setup.
How can you play a hotrod mechanic when every car is a Pinto. ![]()
Just wondering if you have to build any subcompents first, before the final assembly to get a vehicle?? Also if so are there any subcomponents we currently have that I can get started on, ie control units, elec gp units...ect.
Any info would be appreciated.
~Prinethea